- Boroondas


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On Sept. 20, 2012, 6:15 p.m., Gistya Eusebio wrote:
> 
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> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/603/
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> 
> (Updated Sept. 20, 2012, 6:15 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Description
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> 
> In llvertexbuffer.cpp we call: delete mFence;
> 
> mFence is an instance of class LLGLSyncFence which is a sub-class of 
> LLGLFence, which is defined in llgl.h.
> 
> However, class LLGLFence should have a virtual destructor because it's the 
> base class. This patch fixes that potential memory leak, adding a virtual 
> destructor to class LLGLFence. The virtual destructor ensures that the 
> destructor for the derived class also gets called when we call "delete 
> mfence;".
> 
> To quote Björn Pollex, "If you have a class that is supposed to be usable 
> polymorphically, it should also be deletable polymorphically." 
> 
> (Unless I'm missing something...!)
> 
> NOTE: I notice that related code is commented in methods "void 
> LLVertexBuffer::placeFence() const" and "void LLVertexBuffer::waitFence() 
> const" -- maybe we commented it out because this memory leak was unresolved? 
> Perhaps it can be uncommented now? I haven't tried yet. There was no note as 
> to why the code is commented out.
> 
> 
> Diffs
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> 
>   indra/llrender/llgl.h UNKNOWN 
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> Diff: http://codereview.secondlife.com/r/603/diff/
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> 
> Testing
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> 
> I did compile this with OS X 10.8 as a build target successfully. I made 
> other changes too, so while my FPS seems improved, it could be from any 
> number of issues. I did notice that any llCharacters that are moving around 
> don't get rendered properly by my build, but I don't know if it's because of 
> this code revision or something else. I need to do further testing on that.
> 
> 
> Thanks,
> 
> Gistya Eusebio
> 
>

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