On 2012-09-21 03:17 , Lance Corrimal wrote: > Hi all! > > Here's a feature idea that I just had, and I thought I'd float it past here > before I post a feature request on the jira. > > As a user I would like to see a third option for doubleclick navigation > inworld: "pathfinding - immersive" > > With that option turned on, the viewer would determine if the point the user > clicked on is within draw distance, and if so, use pathfinding "navigate to" > to walk there. If the point was outside of drawdistance, the viewer would use > whatever else the user had configured for normal doubleclick navigation (i.e. > teleporting or "go here"). >
We have considered whether or not to apply pathfinding movement to avatars, but so far have decided that it would too often produce non-intuitive results. Avatars can go places that pathfinding creatures can't and the differences are not always obvious to users (for example, an avatar will "step up" over a level change that a pathfinding creature will not attempt). This might often lead to users clicking on a point that seems easily accessible, but the avatar goes off in some entirely different direction (as the beginning of a circuitous path), or just fail to find a pathfinding route at all (this latter presents an additional problem of how to inform the user). Personally. I've always wanted to be able to choose a series of waypoints manually... some games I've played let you do this by making 'click' mean 'walk straight to here', and 'shift-click' mean 'add this as the next waypoint after the current end of my path'. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges