I think the requirement for this is somewhat overstated, and I hope that LL 
does not include any such function in the viewer. A well written LSL based AO 
has very little overhead, because it can get by with fairly slow timers by 
using control inputs to detect state changes. Even the somewhat convoluted 
Franimation Overrider is low overhead, and I suspect the overhead of running it 
is not much different from the network overhead of a client-based AO.
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