Am Mittwoch, 21. November 2012, 15:32:24 schrieb CJ Davies:

> location (eg walls that have fallen down). The simplest solution I can
> think of is to make the avatar phantom, as naïvely I assume that this
> requires less hacking than making all of thousands & thousands of prims
> in a sim phantom.

You could have the avatar sitting on a prim instead of just walking, and that 
prim can turn its physics off in case of a collision and move with 
llSetRegionPos() until the collision is over.

> CJ Davies

Zi
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