Hello Aleric,

I’m sorry you don’t understand this fix at all.

In short: other cases like the one you mentioned

>still fail to reach the final scale

will be treated in other parts of the code and are parts of other if/else 
conditions.

MartinRJ
From: Aleric Inglewood 
Sent: Monday, February 18, 2013 4:25 PM
To: MartinRJ Fayray ; Aleric Inglewood ; Viewer 
Subject: Re: [opensource-dev] Review Request: BUG-1709: Tiny prims do not 
rescale properly at very high viewer framerates

      This is an automatically generated e-mail. To reply, visit: 
http://codereview.secondlife.com/r/617/  


I don't understand this "fix" at ALL. It doesn't seem to make any sense :/... 
What you need is to set the final scale once the distance between destination 
and current become LESS than the minimum interpolation distance, because then 
interpolation will never update it anymore. This fix just makes condition true 
all the time for your test case at your frame rate, but will still fail to 
reach the final scale when you increase the frame rate (or when the destination 
scale is simply so close to the start scale that this condition is never true).

- Aleric



On February 17th, 2013, 7:02 p.m., MartinRJ Fayray wrote:

      Review request for Viewer.
      By MartinRJ Fayray.
      Updated Feb. 17, 2013, 7:02 p.m.

      Description 
At high framerates tiny prims get stuck upon interpolation when they are 
resized via script.
I fixed that by comparing the original scale versus the new target scale 
(instead of comparing the original scale versus the new interpolated target 
scale),
in lldrawable.cpp "updateXform" to decide whether a scale change requires an 
immediate rebuild or not. 

      Testing 
See test plan in Jira: https://jira.secondlife.com/browse/BUG-1709

Repository: https://bitbucket.org/MartinRJ/bug-1709 

      Bugs: BUG-1709 
      Diffs 
        a.. indra/newview/lldrawable.cpp (fbbee98b7512) 
      View Diff
     



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