On Fri, Mar 1, 2013 at 8:54 AM, Darien Caldwell
<darien.caldw...@gmail.com> wrote:
> This is being offered to all Windows 7 Users, not just developers. Reading
> deeper here:
>
> http://msdn.microsoft.com/library/windows/apps/jj863687.aspx
>
> It's mostly backporting new features from Windows 8 to Windows 7. That's why
> they say you'll need the newer SDK, to take advantage of those new features.
> There's a lot of Win 8 features that are unsupported on Win 7 of course. But
> I only see one specific case of breakage mentioned:
>
> "For developers currently working on applications in Microsoft Visual Studio
> 2010 or earlier using the D3D11_CREATE_DEVICE_DEBUG flag, be aware that
> calls to D3D11CreateDevice will fail. This is because the D3D11.1 runtime
> now requires D3D11_1SDKLayers.dll instead of D3D11SDKLayers.dll. To get this
> new DLL (D3D11_1SDKLayers.dll), install the Windows 8 SDK, or Visual Studio
> 2012, or the Visual Studio 2012 remote debugging tools. See the Debug Layer
> documentation for more info. You can download Visual Studio 2012 remote
> debugging tools from either of these links:"
>
> Basically it's all centered around  D3D11, which I really doubt LL's viewer
> is using. I'd say it's safe to upgrade, as long as you don't plan on writing
> D3D11 apps. Of course I'm not exactly sure what parts of D3D the viewer is
> using, I was always under the impression it used OpenGL.
>
>
>
> On Wed, Feb 27, 2013 at 11:09 AM, Henri Beauchamp <sl...@free.fr> wrote:
>>
>> Greetings,
>>
>> Today, Windows Update proposed me this update:
>> http://support.microsoft.com/kb/2670838
>>
>> I was well inspired to follow the "Find out more about this update"
>> link, because in the explanation page, they state:
>>
>> "If you are a Windows 7 DirectX developer who uses the June 2010 DirectX
>> Software Development Kit (SDK), you will have to update your development
>> environments after you install this platform update."
>>
>> And the June 2010 DirectX SDK is precisely used by the viewer...
>>
>> Not being a Windows guru, I don't know whether applying the proposed
>> update and updating to the Windows 8 SDK (which is listed among the
>> possible solutions) is a good idea or not: will it break the viewer
>> builds ?... If not, will the viewer builds still work under Windows XP,
>> Vista and 7 ?... Couldn't we simply get entirely rid of the DirectX
>> calls in the Windows viewer builds ?
>>
>> Any thought about this ?
>>
>> Henri.
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>
>
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You are correct on assuming the viewer uses openGL. The only parts of
the viewer that use directx is for getting the GPU make and memory
ammount. But, seeing as directx is windows only, for linux X's log
file is instead scraped for the same info and mac, well, id have to
dig through that code again to remember how its getting the info
there. As for solaris (does the viewer even build on that anymore?)
its probably the same as linux.
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