On Sun, 3 Mar 2013 13:43:26 +0100, Satomi Ahn wrote:

> Hello,
> 
> Since I cannot comment on SUN issues, may I make a suggestion here?
> 
> If adding new parameters to existing stuff belongs to allowed actions
> to resolve this issue, then couldn't we consider adding new parameters
> to poses/animations, so that they can exactly know how to adjust in
> order for the avatar not to sink into or float over ground?
> The 3 parameters of current RLV command @adjustheight more or less
> achieve this result. These parameters need to be adjusted on a
> per-animation basis and do not depend on the avatar shape (this was
> not possible with a single Z-offset parameter, because the needed
> absolute offset depends on each avatar hip/height ratio... but I am
> sure that Henri Beauchamp can explain this better).

It would be a good idea if it would not result in breaking all
existing content...

> I believe that what I propose would be the best solution for newly
> created poses. For already existing ones, since the animation system
> allows "layering" several animations, then this would become a
> possibility to create poses just for adjusting the Z-offset of
> existing ones.

No, this is a VERY BAD idea: "layering" animations most often
doesn't work as expected, because of their priority and how pretty
much all anims have been uploaded with the maximum priority, not to
mention the problem with having to create (and upload) one "correction"
anim for each existing animation (and the number of possible
(reference_height, scalar) couples is almost infinite !).

> Of course, it would be even better if the viewer was also still able
> to send bounding box update messages to the sim, as existing height
> adjustment systems would continue to work.

It won't be "better", for any "advanced user" (read: anyone caring
about not having their avatar floating above or sinking into the
ground when playing anims, or wanting to be able to adjust themselves
the pose on poseballs not providing scripted sit target adjustement)
it is a MANDATORY feature that MUST be implemented in SSB sims to
match what we have been doing for years in non-SSB ones (@adjustheight
is relatively new, but the Avatar-Z offset manual adjustment has
been around for years).

Henri.
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