Hi all,
I'm trying do hunt down a bug in Marine's RLV that manifests itself with certain rigged meshes, they stretch out from the avatar towards the region coordinate 0,0,0, just as if the RLV viewer had some old fitted mesh code in it... But it doesn't. So I'm down to comparing file by file between RLV and Viewer-release... Which files should i pay attention to? Where in the source are rigged attachments handled? Cheers, LC _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges