Does "autobuild uninstall xxxxx" work for autobuild-1.1?

On Thu, Jan 12, 2017 at 12:59 PM, Callum Prentice (Callum) <
cal...@lindenlab.com> wrote:

> KDU build here was indistinguishable from the 32bit viewer-release on
> first inspection.
>
> Tried both with full cache and cleaned one.
>
> On Thu, Jan 12, 2017 at 10:55 AM, Nicky Perian <nickyper...@gmail.com>
> wrote:
>
>> [Windows] When I log on with viewer64 w/openjpeg I have a mostly grey
>> world.  Terrain and most prim textures are grey. Full bright textures and
>> my avatar appear normal. Is this the same with KDU? I haven't a KDU license
>> or I would check myself.
>>
>> On Tue, Jan 10, 2017 at 12:30 PM, Nicky D. <sl.nicky...@googlemail.com>
>> wrote:
>>
>>> set (ENV{LL_BUILD} $ENV{LL_BUILD_WINDOWS_RELEASE})
>>>> #message(STATUS "LL_BUILD = '$ENV{LL_BUILD}'")
>>>> if ("$ENV{LL_BUILD}" STREQUAL "")
>>>>   message(FATAL_ERROR "Environment variable LL_BUILD must be set")
>>>> endif ()
>>>>
>>>> Above allows configure to complete, but I would like a better place or
>>>> better yet some autobuild involvement to set LL_BUILD based to the chosen
>>>> Release, RelWithDebugInfo, Debug build.
>>>>
>>>>
>>>>
>>> Autobuild tries to do this by some machinery in source environment, but
>>> it fails because you use ReleaseOS. I did encounter the same problem just a
>>> few minutes ago
>>> with ReleaseFS and had to edit the file variables in the build-variables
>>> repository.
>>> Once I added a variable for the configuration, LL_BUILD will be set as
>>> desired.
>>>
>>> https://bitbucket.org/NickyD/viewer-build-variables/commits/
>>> cfab877696c6a35af1d80e5d17ea7acfffa6c762
>>>
>>>
>>
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>
>
>
> --
>
> CALLUM PRENTICE | Software Engineer
>
> LINDEN LAB | Create Virtual Experiences <http://www.lindenlab.com/>
>
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