Thank you!

This is a vast improvement for me. What used to take 75 seconds now
takes 2. It still seems to scale with the number of allocations, so I
can make it take 20 seconds by doing 10 times the allocations.
However, that takes 750 seconds with the old version.

-Greg

On Sun, Feb 14, 2010 at 6:21 PM, Mounir IDRASSI
<[email protected]> wrote:
> Hi,
>
> Just in case you still don't have a version of libeay32.dll with the patch,
> I'm attaching with this email the one I have just compiled by applying the
> suggested patch to the latest snapshot of the 0.9.8 source tree.
>
> Cheers,
>
> --
> Mounir IDRASSI
> IDRIX
> http://www.idrix.fr
>
>
> On 2/13/2010 5:13 PM, [email protected] wrote:
>>>
>>> I don't have access to Windows 7 at the moment so I can't test this
>>> myself. I've heard that the Windows 7 behaviour is not a bug and the
>>> only reason previous versions weren't so slow is that *they* are buggy.
>>>
>>> I'd suggest you try one workaround mentioned above. Include a time limit
>>> on the inner loop. You can do this by duplicating the GetTickCount 
>>> line______________________________________________________________________
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