On Jul 11, 2013, at 8:28 AM, John Griffith <[email protected]> wrote:

> 
> 
> 
> On Thu, Jul 11, 2013 at 9:16 AM, Dan Smith <[email protected]> wrote:
> > In the corner to my left, our current largest gate reset culprit
> > appears to be neutron bug #1194026 - weighing in with 62 rechecks
> > since June 24th (http://status.openstack.org/rechecks/)
> 
> So, with some of the highest rates of patch traffic we've seen over the
> last couple of weeks before the H2 deadline, I think this is really
> becoming a problem. I think merge times are through the roof as a
> result.
> 
> Since the neutron gate is not a full tempest run, I think we should
> consider making a temporary change. I know that turning it into a
> non-voting job is not a popular solution, and I hate to even suggest
> it. However, it's just a subset of the tests anyway and I think the
>  
> Well to be blunt, if there's not even anybody assigned to the defect and it's 
> significantly impacting
> the progress of every other project.  I don't know that it's such a bad idea. 
>  The process worked, it
> identified an issue, now it's known/understood however it's causing 
> significant turmoil everywhere else.
> Are we gaining anything by having it continue to fail and do rechecks for the 
> next week?

+1

> 
> impact is currently overshadowing the potential for regression
> detection, given the relatively small amount of coverage. Is this
> something people would consider?
> 
> Of course, the other option is to try to skip the offending test if
> we're running with neutron support, which may help. Since we don't know
> what the problem is and it *seems* to be an issue with resources not
> becoming available before a timeout (AIUI), I worry that this will just
> move the problem elsewhere.
> 

This would be a lot better if that's possible.  But if not, disable the whole 
thing.

It's definitely a huge waste of resources to run a bunch of tests that fail 
repeatedly and cause us to have to re-check and use even more resources.  I 
don't really like waiting 10 hours for patches to merge.

- Chris

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