Hello community, here is the log from the commit of package supertux2 for openSUSE:Factory checked in at 2016-12-04 15:08:13 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/supertux2 (Old) and /work/SRC/openSUSE:Factory/.supertux2.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "supertux2" Changes: -------- --- /work/SRC/openSUSE:Factory/supertux2/supertux2.changes 2016-10-13 11:27:38.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.supertux2.new/supertux2.changes 2016-12-04 15:08:19.000000000 +0100 @@ -1,0 +2,65 @@ +Fri Dec 2 20:41:32 UTC 2016 - joop.boo...@opensuse.org + +- Removed patch system-tinygettext.patch +- Removed patch fix-cmake.patch + +------------------------------------------------------------------- +Thu Dec 1 21:26:04 UTC 2016 - joop.boo...@opensuse.org + +- Build version 0.5.1 + * Editor: Tilemap: Add an option to change the draw target + * Editor: Add an option to snap objects to the grid (this will make it easier to add objects to a nice location in levels) + * Editor: Camera: Remove autoscroll option, as it is deprecated and should not be used anymore + * Editor: Fix an issue where some areas in the editor would be excessively large relative to the window/screen size + * In-game level editor + * Improved levels in Antarctica and Forest Island + * Language packs are fixed + * Engine performance improvements + * Extended the scripting API: gradients are now scriptable + * Added a few more tiles and music + * New console commands and command line options (related to the editor) + * Various other bugfixes of issues reported since the v0.4.0 release + * And more (minor) improvements and changes + * Fixed build system in order to correctly support SemVer pre-release tags + * Fixed miniswig compilation + * Editor: correctly join paths (using FileSystem::join()) + * Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps + * Editor: correctly save BadGuy and Dispenser direction + * Editor: reorder layer objects when their object menu is closed + * Editor: allow setting z-pos of decals + * Editor: display a notile when the tile ID is invalid + * Editor: make it possible to switch tilesets + * Editor: Torch: make it possible to change the sprite (#541) + * Don't turn Tux into stone above ground when using earth bonus (#537) + * WillOWisp: get name property in order to fix a scripting issue (#529) + * Editor: don't play WillOWisp sound + * Editor: move moving objects to the center of the mouse pointer when adding + * Editor: Switch: make sprite option visible again + * Make use of auto pointers and modern iterators where appropriate + * README: various updates related to download count + * Save and load visibility of SpriteChange tiles in squirrel table (#342) + * Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557) + * Editor: add an alignment option for background (#547) + * Editor: Better approach for layer removal (#510) + * Add a launcher script for Windows builds (#443) + * Fixes for the build system and updates with regard to the automatic deployment of releases + * More code style fixes + * Editor: verify some level properties have been set + * Add the possibility to add sawblade/hurting platforms using the editor + * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses #499) + * Fix an issue with odd behavior of music playback (#583) + * Update some parts of the (user) documentation + * Editor: multiple fixes to levelset and worldmap creation, including UX improvements + * Editor: Angle option for spotlight + * Unify string spelling for consistency + * String freeze for translators is now in effect + * Editor: sort layer in ascending order + * Scripting: deduplicate code using the ExposedObject template class + * Update the translations to reflect the translation progress as of 2016-09-12 + * Use PhysFS file system abstraction for is\_directory checks + * Prevent statistics text from overlapping + * Fix a bug with Level.edit() in squirrel (#207) + * Stop looping sounds when dead + * Final translation update + +------------------------------------------------------------------- Old: ---- fix-cmake.patch supertux-0.4.0.tar.bz2 system-tinygettext.patch New: ---- SuperTux-v0.5.1-Source.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ supertux2.spec ++++++ --- /var/tmp/diff_new_pack.yihc0g/_old 2016-12-04 15:08:25.000000000 +0100 +++ /var/tmp/diff_new_pack.yihc0g/_new 2016-12-04 15:08:25.000000000 +0100 @@ -18,29 +18,25 @@ %define _name supertux Name: supertux2 -Version: 0.4.0 +Version: 0.5.1 Release: 0 Summary: Jump'n run game License: GPL-3.0+ and CC-BY-SA-3.0 and GPL-2.0+ and GPL-1.0 Group: Amusements/Games/Action/Arcade Url: http://supertux.github.io/ -Source: https://github.com/SuperTux/supertux/releases/download/v%{version}/supertux-%{version}.tar.bz2 -Patch0: fix-cmake.patch -Patch1: system-tinygettext.patch +Source: https://github.com/SuperTux/supertux/releases/download/v%{version}/SuperTux-v%{version}-Source.tar.gz BuildRequires: boost-devel BuildRequires: cmake +BuildRequires: doxygen BuildRequires: fdupes BuildRequires: gcc-c++ -BuildRequires: physfs-devel BuildRequires: pkgconfig -BuildRequires: squirrel-devel BuildRequires: update-desktop-files BuildRequires: pkgconfig(SDL2_image) BuildRequires: pkgconfig(glew) BuildRequires: pkgconfig(libcurl) BuildRequires: pkgconfig(openal) BuildRequires: pkgconfig(sdl2) -BuildRequires: pkgconfig(tinygettext) BuildRequires: pkgconfig(vorbis) BuildRoot: %{_tmppath}/%{name}-%{version}-build @@ -49,9 +45,7 @@ style like the original SuperMario games. %prep -%setup -q -n %{_name}-%{version} -%patch0 -p1 -%patch1 -p1 +%setup -q -n SuperTux-v%{version}-Source # Use supertux2.png filename to not conflict with supertux package. for res in png xpm; do cp -f data/images/engine/icons/{%{_name},%{name}}.$res @@ -63,7 +57,8 @@ %cmake \ -DINSTALL_SUBDIR_BIN="$(realpath --relative-to=%{_prefix} %{_bindir})" \ -DINSTALL_SUBDIR_SHARE="$(realpath --relative-to=%{_prefix} %{_datadir})/%{name}" \ - -DINSTALL_SUBDIR_DOC="$(realpath --relative-to=%{_prefix} %{_docdir})/%{name}" + -DINSTALL_SUBDIR_DOC="$(realpath --relative-to=%{_prefix} %{_docdir})/%{name}" \ + -DENABLE_BOOST_STATIC_LIBS=OFF make %{?_smp_mflags} %install