Hello community,

here is the log from the commit of package supertux2 for openSUSE:Factory 
checked in at 2016-12-04 15:08:13
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/supertux2 (Old)
 and      /work/SRC/openSUSE:Factory/.supertux2.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "supertux2"

Changes:
--------
--- /work/SRC/openSUSE:Factory/supertux2/supertux2.changes      2016-10-13 
11:27:38.000000000 +0200
+++ /work/SRC/openSUSE:Factory/.supertux2.new/supertux2.changes 2016-12-04 
15:08:19.000000000 +0100
@@ -1,0 +2,65 @@
+Fri Dec  2 20:41:32 UTC 2016 - joop.boo...@opensuse.org
+
+- Removed patch system-tinygettext.patch
+- Removed patch fix-cmake.patch
+
+-------------------------------------------------------------------
+Thu Dec  1 21:26:04 UTC 2016 - joop.boo...@opensuse.org
+
+- Build version 0.5.1
+  * Editor: Tilemap: Add an option to change the draw target
+  * Editor: Add an option to snap objects to the grid (this will make it 
easier to add objects to a nice location in levels)
+  * Editor: Camera: Remove autoscroll option, as it is deprecated and should 
not be used anymore
+  * Editor: Fix an issue where some areas in the editor would be excessively 
large relative to the window/screen size
+  * In-game level editor
+  * Improved levels in Antarctica and Forest Island
+  * Language packs are fixed
+  * Engine performance improvements
+  * Extended the scripting API: gradients are now scriptable
+  * Added a few more tiles and music
+  * New console commands and command line options (related to the editor)
+  * Various other bugfixes of issues reported since the v0.4.0 release
+  * And more (minor) improvements and changes
+  * Fixed build system in order to correctly support SemVer pre-release tags
+  * Fixed miniswig compilation
+  * Editor: correctly join paths (using FileSystem::join())
+  * Editor: LevelDot: add a NULL check to prevent a crash when editing 
worldmaps
+  * Editor: correctly save BadGuy and Dispenser direction
+  * Editor: reorder layer objects when their object menu is closed
+  * Editor: allow setting z-pos of decals
+  * Editor: display a notile when the tile ID is invalid
+  * Editor: make it possible to switch tilesets
+  * Editor: Torch: make it possible to change the sprite (#541)
+  * Don't turn Tux into stone above ground when using earth bonus (#537)
+  * WillOWisp: get name property in order to fix a scripting issue (#529)
+  * Editor: don't play WillOWisp sound
+  * Editor: move moving objects to the center of the mouse pointer when adding
+  * Editor: Switch: make sprite option visible again
+  * Make use of auto pointers and modern iterators where appropriate
+  * README: various updates related to download count
+  * Save and load visibility of SpriteChange tiles in squirrel table (#342)
+  * Editor: Fix an issue where the name of a scripted object wouldn't be saved 
(#557)
+  * Editor: add an alignment option for background (#547)
+  * Editor: Better approach for layer removal (#510)
+  * Add a launcher script for Windows builds (#443)
+  * Fixes for the build system and updates with regard to the automatic 
deployment of releases
+  * More code style fixes
+  * Editor: verify some level properties have been set
+  * Add the possibility to add sawblade/hurting platforms using the editor
+  * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu 
(addresses #499)
+  * Fix an issue with odd behavior of music playback (#583)
+  * Update some parts of the (user) documentation
+  * Editor: multiple fixes to levelset and worldmap creation, including UX 
improvements
+  * Editor: Angle option for spotlight
+  * Unify string spelling for consistency
+  * String freeze for translators is now in effect
+  * Editor: sort layer in ascending order
+  * Scripting: deduplicate code using the ExposedObject template class
+  * Update the translations to reflect the translation progress as of 
2016-09-12
+  * Use PhysFS file system abstraction for is\_directory checks
+  * Prevent statistics text from overlapping
+  * Fix a bug with Level.edit() in squirrel (#207)
+  * Stop looping sounds when dead
+  * Final translation update
+
+-------------------------------------------------------------------

Old:
----
  fix-cmake.patch
  supertux-0.4.0.tar.bz2
  system-tinygettext.patch

New:
----
  SuperTux-v0.5.1-Source.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ supertux2.spec ++++++
--- /var/tmp/diff_new_pack.yihc0g/_old  2016-12-04 15:08:25.000000000 +0100
+++ /var/tmp/diff_new_pack.yihc0g/_new  2016-12-04 15:08:25.000000000 +0100
@@ -18,29 +18,25 @@
 
 %define _name   supertux
 Name:           supertux2
-Version:        0.4.0
+Version:        0.5.1
 Release:        0
 Summary:        Jump'n run game
 License:        GPL-3.0+ and CC-BY-SA-3.0 and GPL-2.0+ and GPL-1.0
 Group:          Amusements/Games/Action/Arcade
 Url:            http://supertux.github.io/
-Source:         
https://github.com/SuperTux/supertux/releases/download/v%{version}/supertux-%{version}.tar.bz2
-Patch0:         fix-cmake.patch
-Patch1:         system-tinygettext.patch
+Source:         
https://github.com/SuperTux/supertux/releases/download/v%{version}/SuperTux-v%{version}-Source.tar.gz
 BuildRequires:  boost-devel
 BuildRequires:  cmake
+BuildRequires:  doxygen
 BuildRequires:  fdupes
 BuildRequires:  gcc-c++
-BuildRequires:  physfs-devel
 BuildRequires:  pkgconfig
-BuildRequires:  squirrel-devel
 BuildRequires:  update-desktop-files
 BuildRequires:  pkgconfig(SDL2_image)
 BuildRequires:  pkgconfig(glew)
 BuildRequires:  pkgconfig(libcurl)
 BuildRequires:  pkgconfig(openal)
 BuildRequires:  pkgconfig(sdl2)
-BuildRequires:  pkgconfig(tinygettext)
 BuildRequires:  pkgconfig(vorbis)
 BuildRoot:      %{_tmppath}/%{name}-%{version}-build
 
@@ -49,9 +45,7 @@
 style like the original SuperMario games.
 
 %prep
-%setup -q -n %{_name}-%{version}
-%patch0 -p1
-%patch1 -p1
+%setup -q -n SuperTux-v%{version}-Source
 # Use supertux2.png filename to not conflict with supertux package.
 for res in png xpm; do
     cp -f data/images/engine/icons/{%{_name},%{name}}.$res
@@ -63,7 +57,8 @@
 %cmake \
   -DINSTALL_SUBDIR_BIN="$(realpath --relative-to=%{_prefix} %{_bindir})"       
     \
   -DINSTALL_SUBDIR_SHARE="$(realpath --relative-to=%{_prefix} 
%{_datadir})/%{name}" \
-  -DINSTALL_SUBDIR_DOC="$(realpath --relative-to=%{_prefix} 
%{_docdir})/%{name}"
+  -DINSTALL_SUBDIR_DOC="$(realpath --relative-to=%{_prefix} 
%{_docdir})/%{name}" \
+  -DENABLE_BOOST_STATIC_LIBS=OFF
 make %{?_smp_mflags}
 
 %install


Reply via email to