Hello community,

here is the log from the commit of package kapman for openSUSE:Factory checked 
in at 2017-06-15 11:20:30
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/kapman (Old)
 and      /work/SRC/openSUSE:Factory/.kapman.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "kapman"

Thu Jun 15 11:20:30 2017 rev:62 rq:501966 version:17.04.2

Changes:
--------
--- /work/SRC/openSUSE:Factory/kapman/kapman.changes    2017-05-31 
12:18:27.847225468 +0200
+++ /work/SRC/openSUSE:Factory/.kapman.new/kapman.changes       2017-06-15 
11:20:33.083479161 +0200
@@ -1,0 +2,10 @@
+Wed Jun 07 17:42:43 CEST 2017 - lbeltr...@kde.org
+
+- Update to 17.04.2
+  * New bugfix release
+  * For more details please see:
+  * https://www.kde.org/announcements/announce-applications-17.04.2.php
+- Changes since 17.04.1:
+  * None
+
+-------------------------------------------------------------------

Old:
----
  kapman-17.04.1.tar.xz

New:
----
  kapman-17.04.2.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ kapman.spec ++++++
--- /var/tmp/diff_new_pack.z7xuDt/_old  2017-06-15 11:20:33.787379717 +0200
+++ /var/tmp/diff_new_pack.z7xuDt/_new  2017-06-15 11:20:33.791379152 +0200
@@ -18,7 +18,7 @@
 %bcond_without lang
 
 Name:           kapman
-Version:        17.04.1
+Version:        17.04.2
 Release:        0
 %define kf5_version 5.26.0
 # Latest stable Applications (e.g. 16.08 in KA, but 16.11.80 in KUA)

++++++ kapman-17.04.1.tar.xz -> kapman-17.04.2.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/kapman-17.04.1/org.kde.kapman.appdata.xml 
new/kapman-17.04.2/org.kde.kapman.appdata.xml
--- old/kapman-17.04.1/org.kde.kapman.appdata.xml       2016-12-20 
12:59:40.000000000 +0100
+++ new/kapman-17.04.2/org.kde.kapman.appdata.xml       2017-05-24 
09:25:21.000000000 +0200
@@ -118,6 +118,7 @@
     <p xml:lang="es">Debes correr a través de un laberinto para comerte todas 
las pastillas sin que te capture un fantasma. Al tomarse un vigorizador, Kapman 
adquiere la habilidad de comer a los fantasmas durante algnos segundos. Cuando 
en un nivel se acaban las pastillas y vigorizantes, el jugador es llevado al 
siguiente nivel que tendrá la velocidad del juego ligeramente aumentada.</p>
     <p xml:lang="et">Sul tuleb joosta läbi labürindi ja süüa ära kõik pillid, 
ilma et tont sind ennast nahka ei paneks. Energiapilli ära süües suudab Kapman 
mõne sekundi vältel isegi tondi nahka pista. Kui kõik pillid, kaasa arvatud 
energiapill, on ära söödud, avaneb uus tasand, milles mängukiirus on pisut 
suurem.</p>
     <p xml:lang="fi">Pelissä täytyy juosta sokkelon läpi, syödä palloja ja 
olla aaveiden saavuttamattomissa. Piristeen syömällä Kapman pystyy syömään 
aaveita muutaman sekunnin ajan. Kun kaikki tason pallot ja piristeet on syöty, 
pelaaja pääsee seuraavalle tasolle, jossa peli etenee hiukan nopeammin.</p>
+    <p xml:lang="fr">Vous devez courir à travers un labyrinthe pour manger 
toutes les pilules sans vous faire capturer par un fantôme. En mangeant un 
bonbon énergisant, Kapman gagne la possibilité d'avaler les fantômes durant 
quelques secondes. Lorsqu'il n'y a plus de pilules ni de bonbons énergisants 
dans un niveau, le joueur passe au niveau suivant et la vitesse de jeu augmente 
légèrement.</p>
     <p xml:lang="gl">Tes que correr polo labirinto para comer as pílulas 
evitando que te capturen os fantasmas. Tras inxerir un alimento enerxético, 
Kapman consigue a habilidade de comerse os fantasmas durante uns segundos. 
Despois de que Kapman consuma todas as pílulas e alimentos enerxéticos do 
labirinto, pasas a un novo nivel no que a velocidade do xogo é lixeiramente 
superior.</p>
     <p xml:lang="it">Devi correre attraverso il labirinto e mangiare tutte le 
pillole, senza essere catturato da un fantasma. Mangiando un energetico, per 
pochi secondi, Kapman sarà in grado di mangiare i fantasmi. Quando in un 
livello finiscono le pillole e gli energetici si passa al livello successivo in 
cui aumenterà leggermente la velocità del gioco.</p>
     <p xml:lang="ko">귀신에게 잡아먹히기 전에 미로를 돌아다니면서 모든 알약을 먹어야 합니다. 에너지 보충제를 먹으면 
Kapman은 귀신을 잡아먹을 수 있는 능력을 잠시 동안 얻습니다. 모든 알약과 에너지 보충제를 먹으면 다음 판이 시작되며 게임 속도가 
빨라집니다.</p>
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/kapman-17.04.1/po/tr/kapman.po 
new/kapman-17.04.2/po/tr/kapman.po
--- old/kapman-17.04.1/po/tr/kapman.po  2017-05-09 02:20:32.000000000 +0200
+++ new/kapman-17.04.2/po/tr/kapman.po  2017-06-06 02:17:49.000000000 +0200
@@ -12,8 +12,8 @@
 "POT-Creation-Date: 2016-11-19 20:14+0100\n"
 "PO-Revision-Date: 2014-06-08 13:55+0000\n"
 "Last-Translator: Volkan Gezer <volkange...@gmail.com>\n"
-"Language-Team: Turkish (http://www.transifex.com/projects/p/kdegames-k-tr/";
-"language/tr/)\n"
+"Language-Team: Turkish "
+"(http://www.transifex.com/projects/p/kdegames-k-tr/language/tr/)\n"
 "Language: tr\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"


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