Hello community,

here is the log from the commit of package steamcmd for 
openSUSE:Factory:NonFree checked in at 2019-07-04 15:44:41
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory:NonFree/steamcmd (Old)
 and      /work/SRC/openSUSE:Factory:NonFree/.steamcmd.new.4615 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "steamcmd"

Thu Jul  4 15:44:41 2019 rev:3 rq:713281 version:0.20180105

Changes:
--------
--- /work/SRC/openSUSE:Factory:NonFree/steamcmd/steamcmd.changes        
2018-04-04 11:10:22.201273049 +0200
+++ /work/SRC/openSUSE:Factory:NonFree/.steamcmd.new.4615/steamcmd.changes      
2019-07-04 15:44:48.606260926 +0200
@@ -1,0 +2,5 @@
+Wed Jul  3 16:44:42 UTC 2019 - Dirk Stoecker <opens...@dstoecker.de>
+
+- update to 0.20180105
+
+-------------------------------------------------------------------

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ steamcmd.spec ++++++
--- /var/tmp/diff_new_pack.Qw4Y6E/_old  2019-07-04 15:44:49.658263258 +0200
+++ /var/tmp/diff_new_pack.Qw4Y6E/_new  2019-07-04 15:44:49.662263267 +0200
@@ -17,16 +17,16 @@
 
 
 Name:           steamcmd
-Version:        0.20160905
+Version:        0.20180105
 Release:        0
 Summary:        Command-line version of the Steam client
 License:        SUSE-Freeware
 Group:          Amusements/Games/Other
 Url:            https://developer.valvesoftware.com/wiki/SteamCMD
 Source0:        
https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
-Source1:        
https://anonscm.debian.org/cgit/pkg-games/steamcmd.git/plain/debian/steamcmd.6
-Source2:        
https://anonscm.debian.org/cgit/pkg-games/steamcmd.git/plain/debian/steamcmdcommands.txt
-Source3:        
https://anonscm.debian.org/cgit/pkg-games/steamcmd.git/plain/debian/steam_install_agreement.txt
+Source1:        
https://salsa.debian.org/games-team/steamcmd/raw/master/debian/steamcmd.6
+Source2:        
https://salsa.debian.org/games-team/steamcmd/raw/master/debian/steamcmdcommands.txt
+Source3:        
https://salsa.debian.org/games-team/steamcmd/raw/master/debian/steam_install_agreement.txt
 
 %description
 The Steam Console Client or SteamCMD is a command-line version of the Steam 
client.
@@ -38,9 +38,9 @@
 %setup -q -c %{name}-%{version}
 
 %build
+sed -i 's,^#!%{_bindir}/env bash$,#!%{_bindir}/bash,g' steamcmd.sh
 
 %install
-install -Dm0755 steam.sh %{buildroot}%{_libexecdir}/steamcmd/steam.sh
 install -Dm0755 steamcmd.sh %{buildroot}%{_libexecdir}/steamcmd/steamcmd.sh
 install -Dm0755 linux32/steamcmd 
%{buildroot}%{_libexecdir}/steamcmd/linux32/steamcmd
 
@@ -53,13 +53,13 @@
 
 install -Dm0644 %{SOURCE1} %{buildroot}%{_mandir}/man6/steamcmd.6
 install -Dm0644 %{SOURCE2} %{buildroot}%{_docdir}/steamcmd/steamcmdcommands.txt
-install -Dm0644 %{SOURCE2} 
%{buildroot}%{_docdir}/steamcmd/steam_install_agreement.txt
+install -Dm0644 %{SOURCE3} 
%{buildroot}%{_docdir}/steamcmd/steam_install_agreement.txt
 
 %files
 %defattr(-,root,root)
 %{_bindir}/steamcmd
 %{_libexecdir}/steamcmd
 %{_mandir}/man6/steamcmd.6.*
-%{_docdir}/steamcmd/
+%doc %{_docdir}/steamcmd/
 
 %changelog

++++++ steamcmd_linux.tar.gz ++++++
Binary files old/linux32/crashhandler.so and new/linux32/crashhandler.so differ
Binary files old/linux32/libstdc++.so.6 and new/linux32/libstdc++.so.6 differ
Binary files old/linux32/steamcmd and new/linux32/steamcmd differ
Binary files old/linux32/steamerrorreporter and new/linux32/steamerrorreporter 
differ
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/steam.sh new/steam.sh
--- old/steam.sh        2013-02-05 20:34:46.000000000 +0100
+++ new/steam.sh        1970-01-01 01:00:00.000000000 +0100
@@ -1,503 +0,0 @@
-#!/bin/bash
-
-# Allow us to debug what's happening in the script if necessary
-if [ "$STEAM_DEBUG" ]; then
-       set -x
-fi
-export TEXTDOMAIN=steam
-export TEXTDOMAINDIR=/usr/share/locale
-
-# figure out the absolute path to the script being run a bit
-# non-obvious, the ${0%/*} pulls the path out of $0, cd's into the
-# specified directory, then uses $PWD to figure out where that
-# directory lives - and all this in a subshell, so we don't affect
-# $PWD
-
-STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
-STEAMDATA="$STEAMROOT"
-if [ -z $STEAMEXE ]; then
-  STEAMEXE=`basename "$0" .sh`
-fi
-# Backward compatibility for server operators
-if [ "$STEAMEXE" = "steamcmd" ]; then
-       echo "***************************************************"
-       echo "The recommended way to run steamcmd is: steamcmd.sh $*"
-       echo "***************************************************"
-       exec "$STEAMROOT/steamcmd.sh" "$@"
-       echo "Couldn't find steamcmd.sh" >&1
-       exit 255
-fi
-cd "$STEAMROOT"
-
-# The minimum version of the /usr/bin/steam script that we require
-MINIMUM_STEAMSCRIPT_VERSION=100020
-
-# Save the system paths in case we need to restore them
-export SYSTEM_PATH="$PATH"
-export SYSTEM_LD_LIBRARY_PATH="$LD_LIBRARY_PATH"
-
-function show_message()
-{
-       style=$1
-       shift
-       if ! zenity "$style" --text="$*" 2>/dev/null; then
-               case "$style" in
-               --error)
-                       title=$"Error"
-                       ;;
-               --warning)
-                       title=$"Warning"
-                       ;;
-               *)
-                       title=$"Note"
-                       ;;
-               esac
-
-               # Save the prompt in a temporary file because it can have 
newlines in it
-               tmpfile="$(mktemp || echo "/tmp/steam_message.txt")"
-               echo -e "$*" >"$tmpfile"
-               xterm -T "$title" -e "cat $tmpfile; echo -n 'Press enter to 
continue: '; read input" 2>/dev/null || \
-                       (echo "$title:"; cat "$tmpfile"; echo -n 'Press enter 
to continue: '; read input)
-               rm -f "$tmpfile"
-       fi
-}
-
-function warn_outofdate()
-{
-       show_message --warning $"Your steam package is out of date. Please get 
an updated version from your package provider or directly from 
http://repo.steampowered.com/steam for supported distributions."
-}
-
-function distro_description()
-{
-       echo "$(detect_distro) $(detect_release) $(detect_arch)"
-}
-
-function detect_distro()
-{
-       if [ -f /etc/lsb-release ]; then
-               (. /etc/lsb-release; echo $DISTRIB_ID | tr '[A-Z]' '[a-z]')
-       elif [ -f /etc/os-release ]; then
-               (. /etc/os-release; echo $ID | tr '[A-Z]' '[a-z]')
-       else
-               # Generic fallback
-               uname -s
-       fi
-}
-
-function detect_release()
-{
-       if [ -f /etc/lsb-release ]; then
-               (. /etc/lsb-release; echo $DISTRIB_RELEASE)
-       elif [ -f /etc/os-release ]; then
-               (. /etc/os-release; echo $VERSION_ID)
-       else
-               # Generic fallback
-               uname -r
-       fi
-}
-
-function detect_arch()
-{
-       case $(uname -m) in
-       *64)
-               echo "64-bit"
-               ;;
-       *)
-               echo "32-bit"
-               ;;
-       esac
-}
-
-function detect_platform()
-{
-       # Default to unknown/unsupported distribution, pick something and hope 
for the best
-       platform=ubuntu12_32
-
-       # Check for specific supported distribution releases
-       case "$(detect_distro)-$(detect_release)" in
-       ubuntu-12.*)
-               platform=ubuntu12_32
-               ;;
-       esac
-       echo $platform
-}
-
-function detect_universe()
-{
-       if test -f "$STEAMROOT/Steam.cfg" && \
-            egrep '^[Uu]niverse *= *[Bb]eta$' "$STEAMROOT/Steam.cfg" 
>/dev/null; then
-               STEAMUNIVERSE="Beta"
-       elif test -f "$STEAMROOT/steam.cfg" && \
-            egrep '^[Uu]niverse *= *[Bb]eta$' "$STEAMROOT/steam.cfg" 
>/dev/null; then
-               STEAMUNIVERSE="Beta"
-       else
-               STEAMUNIVERSE="Public"
-       fi
-       echo $STEAMUNIVERSE
-}
-
-function detect_package()
-{
-       case `detect_universe` in
-       "Beta")
-               STEAMPACKAGE="steambeta"
-               ;;
-       *)
-               STEAMPACKAGE="steam"
-               ;;
-       esac
-       echo "$STEAMPACKAGE"
-}
-
-function detect_scriptversion()
-{
-       SCRIPT_VERSION=$(fgrep "$2=" "$1")
-       if [[ "$SCRIPT_VERSION" ]]; then
-               expr "$SCRIPT_VERSION" : ".*=\(.*\)"
-       else
-               echo "0"
-       fi
-}
-
-# Check a currently installed script against a new script and see if the
-# installed one needs to be updated.
-function check_scriptversion()
-{
-       SCRIPT=$1
-       VERSION_TOKEN=$2
-       MINIMUM_VERSION=$3
-
-       VERSION="$(detect_scriptversion "$SCRIPT" $VERSION_TOKEN)"
-       if [[ "$VERSION" -lt "$MINIMUM_VERSION" ]]; then
-               return 1
-       fi
-       return 0
-}
-
-function detect_steamdatalink()
-{
-       # Don't create a link in development
-       if [ -f "$STEAMROOT/steam_dev.cfg" ]; then
-               STEAMDATALINK=""
-       else
-               STEAMDATALINK="$STEAMCONFIG/`detect_package`"
-       fi
-       echo $STEAMDATALINK
-}
-
-function detect_bootstrap()
-{
-       if [ -f "$STEAMROOT/bootstrap.tar.xz" ]; then
-               echo "$STEAMROOT/bootstrap.tar.xz"
-       else
-               # This is the default bootstrap install location for the Ubuntu 
package.
-               # We use this as a fallback for people who have an existing 
installation and have never run the new install_bootstrap code in bin_steam.sh
-               echo 
"/usr/lib/`detect_package`/bootstraplinux_`detect_platform`.tar.xz"
-       fi
-}
-
-function install_bootstrap()
-{
-       # Don't install bootstrap in development
-       if [ -f "$STEAMROOT/steam_dev.cfg" ]; then
-               return 1
-       fi
-
-       STATUS=0
-
-       # Save the umask and set strong permissions
-       omask=`umask`
-       umask 0077
-
-       STEAMBOOTSTRAPARCHIVE=`detect_bootstrap`
-       if [ -f "$STEAMBOOTSTRAPARCHIVE" ]; then
-               echo "Installing bootstrap $STEAMBOOTSTRAPARCHIVE"
-               tar xf "$STEAMBOOTSTRAPARCHIVE"
-               STATUS=$?
-       else
-               show_message --error $"Couldn't start bootstrap and couldn't 
reinstall from $STEAMBOOTSTRAPARCHIVE.  Please contact technical support."
-               STATUS=1
-       fi
-
-       # Restore the umask
-       umask $omask
-
-       return $STATUS
-}
-
-function runtime_supported()
-{
-       case "$(detect_distro)-$(detect_release)" in
-       # Add additional supported distributions here
-       ubuntu-*)
-               return 0
-               ;;
-       *)      # Let's try this out for now and see if it works...
-               return 0
-               ;;
-       esac
-
-       # This distro doesn't support the Steam Linux Runtime (yet!)
-       return 1
-}
-
-function has_runtime_archive()
-{
-       # Make sure we have files to unpack
-       for file in "$STEAM_RUNTIME".tar.bz2*; do
-               if [ ! -f "$file" ]; then
-                       return 1
-               fi
-       done
-
-       if [ ! -f "$STEAM_RUNTIME.checksum" ]; then
-               return 1
-       fi
-
-       return 0
-}
-
-function unpack_runtime()
-{
-       if ! has_runtime_archive; then
-               if [ -d "$STEAM_RUNTIME" ]; then
-                       # The runtime is unpacked, let's use it!
-                       return 0
-               fi
-               return 1
-       fi
-
-       # Make sure we haven't already unpacked them
-       if [ -f "$STEAM_RUNTIME/checksum" ] && cmp "$STEAM_RUNTIME.checksum" 
"$STEAM_RUNTIME/checksum" >/dev/null; then
-               return 0
-       fi
-
-       # Unpack the runtime
-       EXTRACT_TMP="$STEAM_RUNTIME.tmp"
-       rm -rf "$EXTRACT_TMP"
-       mkdir "$EXTRACT_TMP"
-       if ! (cd "$EXTRACT_TMP" && cat "$STEAM_RUNTIME".tar.bz2* | tar xjf -); 
then
-               return 2
-       fi
-
-       # Move it into place!
-       if [ -d "$STEAM_RUNTIME" ]; then
-               rm -rf "$STEAM_RUNTIME.old"
-               if ! mv "$STEAM_RUNTIME" "$STEAM_RUNTIME.old"; then
-                       return 3
-               fi
-       fi
-       if ! mv "$EXTRACT_TMP"/* "$EXTRACT_TMP"/..; then
-               return 4
-       fi
-       rm -rf "$EXTRACT_TMP"
-       if ! cp "$STEAM_RUNTIME.checksum" "$STEAM_RUNTIME/checksum"; then
-               return 5
-       fi
-       return 0
-}
-
-#determine platform
-UNAME=`uname`
-if [ "$UNAME" == "Linux" ]; then
-
-       # identify Linux distribution and pick an optimal bin dir
-       PLATFORM=`detect_platform`
-       PLATFORM32=`echo $PLATFORM | fgrep 32`
-       PLATFORM64=`echo $PLATFORM | fgrep 64`
-       if [ -z "$PLATFORM32" ]; then
-               PLATFORM32=`echo $PLATFORM | sed 's/64/32/'`
-       fi
-       if [ -z "$PLATFORM64" ]; then
-               PLATFORM64=`echo $PLATFORM | sed 's/32/64/'`
-       fi
-
-       # common variables for later
-
-       # We use ~/.steam for bootstrap symlinks so that we can easily
-       # tell partners where to go to find the Steam libraries and data.
-       # This is constant so that legacy applications can always find us in 
the future.
-       STEAMCONFIG=~/.steam
-       PIDFILE="$STEAMCONFIG/steam.pid" # pid of running steam for this user
-       STEAMBIN32LINK="$STEAMCONFIG/bin32"
-       STEAMBIN64LINK="$STEAMCONFIG/bin64"
-       STEAMSDK32LINK="$STEAMCONFIG/sdk32" # 32-bit steam api library
-       STEAMSDK64LINK="$STEAMCONFIG/sdk64" # 64-bit steam api library
-       STEAMROOTLINK="$STEAMCONFIG/root" # points at the Steam install path 
for the currently running Steam
-       STEAMDATALINK="`detect_steamdatalink`" # points at the Steam content 
path
-       STEAMSTARTING="$STEAMCONFIG/starting"
-
-       # See if this is the initial launch of Steam
-       if [ ! -f "$PIDFILE" ] || ! kill -0 $(cat "$PIDFILE") 2>/dev/null; then
-               INITIAL_LAUNCH=true
-       fi
-
-       if [ "$INITIAL_LAUNCH" ]; then
-               # See if we need to update the /usr/bin/steam script
-               if [ -z "$STEAMSCRIPT" ]; then
-                       STEAMSCRIPT="/usr/bin/`detect_package`"
-               fi
-               if [ -f "$STEAMSCRIPT" ]; then
-                       if ! check_scriptversion "$STEAMSCRIPT" 
STEAMSCRIPT_VERSION "$MINIMUM_STEAMSCRIPT_VERSION"; then
-                               STEAMSCRIPT_OUTOFDATE=1
-                               warn_outofdate
-                       fi
-               fi
-
-               # Install any additional dependencies
-               STEAMDEPS="`dirname $STEAMSCRIPT`/`detect_package`deps"
-               if [ -f "$STEAMDEPS" -a -f "$STEAMROOT/steamdeps.txt" ]; then
-                       "$STEAMDEPS" $STEAMROOT/steamdeps.txt
-               fi
-
-               # Create symbolic links for the Steam API
-               if [ ! -e "$STEAMCONFIG" ]; then
-                       mkdir "$STEAMCONFIG"
-               fi
-               if [ "$STEAMROOT" != "$STEAMROOTLINK" -a "$STEAMROOT" != 
"$STEAMDATALINK" ]; then
-                       rm -f "$STEAMBIN32LINK" && ln -s 
"$STEAMROOT/$PLATFORM32" "$STEAMBIN32LINK"
-                       rm -f "$STEAMBIN64LINK" && ln -s 
"$STEAMROOT/$PLATFORM64" "$STEAMBIN64LINK"
-                       rm -f "$STEAMSDK32LINK" && ln -s "$STEAMROOT/linux32" 
"$STEAMSDK32LINK"
-                       rm -f "$STEAMSDK64LINK" && ln -s "$STEAMROOT/linux64" 
"$STEAMSDK64LINK"
-                       rm -f "$STEAMROOTLINK" && ln -s "$STEAMROOT" 
"$STEAMROOTLINK"
-                       if [ "$STEAMDATALINK" ]; then
-                               rm -f "$STEAMDATALINK" && ln -s "$STEAMDATA" 
"$STEAMDATALINK"
-                       fi
-               fi
-
-               # Temporary bandaid until everyone has the new libsteam_api.so
-               rm -f ~/.steampath && ln -s "$STEAMCONFIG/bin32/steam" 
~/.steampath
-               rm -f ~/.steampid && ln -s "$PIDFILE" ~/.steampid
-               rm -f ~/.steam/bin && ln -s "$STEAMBIN32LINK" ~/.steam/bin
-               # Uncomment this line when you want to remove the bandaid
-               #rm -f ~/.steampath ~/.steampid ~/.steam/bin
-       fi
-
-       # Show what we detect for distribution and release
-       echo "Running Steam on $(distro_description)"
-
-       # prepend our lib path to LD_LIBRARY_PATH
-       if [ "$STEAM_RUNTIME" = "1" ]; then
-               echo "STEAM_RUNTIME is enabled by the user"
-               export STEAM_RUNTIME="$STEAMROOT/$PLATFORM/steam-runtime"
-       elif [ "$STEAM_RUNTIME" = "0" ]; then
-               echo "STEAM_RUNTIME is disabled by the user"
-       elif [ -z "$STEAM_RUNTIME" ]; then
-               if runtime_supported; then
-                       echo "STEAM_RUNTIME is enabled automatically"
-                       export 
STEAM_RUNTIME="$STEAMROOT/$PLATFORM/steam-runtime"
-               else
-                       echo "STEAM_RUNTIME is disabled automatically"
-               fi
-       else
-               echo "STEAM_RUNTIME has been set by the user to: $STEAM_RUNTIME"
-       fi
-       if [ "$STEAM_RUNTIME" ]; then
-               # Unpack the runtime if necessary
-               if unpack_runtime; then
-                       case $(uname -m) in
-                       *64)
-                               export 
PATH="$STEAM_RUNTIME/amd64/bin:$STEAM_RUNTIME/amd64/usr/bin:$PATH"
-                               ;;
-                       *)
-                               export 
PATH="$STEAM_RUNTIME/i386/bin:$STEAM_RUNTIME/i386/usr/bin:$PATH"
-                               ;;
-                       esac
-
-                       export 
LD_LIBRARY_PATH="$STEAM_RUNTIME/i386/lib/i386-linux-gnu:$STEAM_RUNTIME/i386/lib:$STEAM_RUNTIME/i386/usr/lib/i386-linux-gnu:$STEAM_RUNTIME/i386/usr/lib:$STEAM_RUNTIME/amd64/lib/x86_64-linux-gnu:$STEAM_RUNTIME/amd64/lib:$STEAM_RUNTIME/amd64/usr/lib/x86_64-linux-gnu:$STEAM_RUNTIME/amd64/usr/lib:$LD_LIBRARY_PATH"
-               else
-                       echo "Unpack runtime failed, error code $?"
-                       show_message --error $"Couldn't set up the Steam 
Runtime. Are you running low on disk space?\nContinuing..."
-               fi
-       fi
-       export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$LD_LIBRARY_PATH"
-
-       # disable SDL1.2 DGA mouse because we can't easily support it in the 
overlay
-       export SDL_VIDEO_X11_DGAMOUSE=0
-
-else # if [ "$UNAME" == "Darwin" ]; then
-   PLATFORM=osx32
-   # prepend our lib path to LD_LIBRARY_PATH
-   export DYLD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$DYLD_LIBRARY_PATH"
-   # make sure our architecture is sane
-   ARCH=`arch`
-   case "$ARCH" in
-      ppc* )
-           osascript -e 'tell application "Dock" 
-                       display dialog "Steam is only supported on Intel-based 
Macs." buttons "Exit" default button 1 with title "Unsupported Architecture" 
with icon stop
-                       activate
-                       end tell'
-               exit -1
-         ;;
-   esac
-   # make sure we're running >= 10.5.0
-   OSXVER=`sw_vers -productVersion`
-   case "$OSXVER" in
-      10.0.* | 10.1.* | 10.2.* | 10.3.* | 10.4.* )
-           osascript -e 'tell application "Dock" 
-                       display dialog "Steam Requires OSX 10.5 or greater" 
buttons "Exit" default button 1 with title "Unsupported Operating System" with 
icon stop
-                       activate
-                       end tell'
-               exit -1
-         ;;
-   esac  
-fi
-
-ulimit -n 2048
-
-# Touch our startup file so we can detect bootstrap launch failure
-if [ "$UNAME" = "Linux" ]; then
-       : >"$STEAMSTARTING"
-fi
-
-MAGIC_RESTART_EXITCODE=42
-
-# and launch steam
-STEAM_DEBUGGER=$DEBUGGER
-unset DEBUGGER # Don't use debugger if Steam launches itself recursively
-if [ "$STEAM_DEBUGGER" == "gdb" ] || [ "$STEAM_DEBUGGER" == "cgdb" ]; then
-       ARGSFILE=$(mktemp $USER.steam.gdb.XXXX)
-
-       # Set the LD_PRELOAD varname in the debugger, and unset the global 
version. 
-       if [ "$LD_PRELOAD" ]; then
-               echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
-               echo show env LD_PRELOAD >> "$ARGSFILE"
-               unset LD_PRELOAD
-       fi
-
-       $STEAM_DEBUGGER -x "$ARGSFILE" "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
-       rm "$ARGSFILE"
-elif [ "$STEAM_DEBUGGER" == "valgrind" ]; then
-       DONT_BREAK_ON_ASSERT=1 G_SLICE=always-malloc G_DEBUG=gc-friendly 
valgrind --error-limit=no --undef-value-errors=no 
--suppressions=$PLATFORM/steam.supp $STEAM_VALGRIND 
"$STEAMROOT/$PLATFORM/$STEAMEXE" "$@" 2>&1 | tee steam_valgrind.txt
-else
-       $STEAM_DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
-fi
-STATUS=$?
-
-# Restore paths before unpacking the bootstrap if we need to.
-export PATH="$SYSTEM_PATH"
-export LD_LIBRARY_PATH="$SYSTEM_LD_LIBRARY_PATH"
-
-if [ "$UNAME" = "Linux" ]; then
-       if [ "$INITIAL_LAUNCH" -a \
-            $STATUS -ne $MAGIC_RESTART_EXITCODE -a \
-            -f "$STEAMSTARTING" -a \
-            -z "$STEAM_INSTALLED_BOOTSTRAP" -a \
-            -z "$STEAMSCRIPT_OUTOFDATE" ]; then
-               # Launching the bootstrap failed, try reinstalling
-               if install_bootstrap; then
-                       # We were able to reinstall the bootstrap, try again
-                       export STEAM_INSTALLED_BOOTSTRAP=1
-                       STATUS=$MAGIC_RESTART_EXITCODE
-               fi
-       fi
-fi
-
-if [ $STATUS -eq $MAGIC_RESTART_EXITCODE ]; then
-       # are we running running from a bundle on osx?
-       if [ $PLATFORM == "osx32" -a -f Info.plist ]; then
-               exec open "$STEAMROOT/../.."
-       else
-               exec "$0" "$@"
-       fi
-fi
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/steamcmd.sh new/steamcmd.sh
--- old/steamcmd.sh     2013-02-05 06:09:00.000000000 +0100
+++ new/steamcmd.sh     2018-01-05 01:22:27.000000000 +0100
@@ -1,33 +1,42 @@
-#!/bin/bash
+#!/usr/bin/env bash
 
 STEAMROOT="$(cd "${0%/*}" && echo $PWD)"
-STEAMEXE=`basename "$0" .sh`
+STEAMCMD=`basename "$0" .sh`
 
-PLATFORM=linux32 # dedicated server build (minimal dependencies)
-
-# prepend our lib path to LD_LIBRARY_PATH
-export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$LD_LIBRARY_PATH"
+UNAME=`uname`
+if [ "$UNAME" == "Linux" ]; then
+  STEAMEXE="${STEAMROOT}/linux32/${STEAMCMD}"
+  PLATFORM="linux32"
+  export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$LD_LIBRARY_PATH"
+else # if [ "$UNAME" == "Darwin" ]; then
+  STEAMEXE="${STEAMROOT}/${STEAMCMD}"
+  if [ ! -x ${STEAMEXE} ]; then
+    STEAMEXE="${STEAMROOT}/Steam.AppBundle/Steam/Contents/MacOS/${STEAMCMD}"
+  fi
+  export DYLD_LIBRARY_PATH="$STEAMROOT:$DYLD_LIBRARY_PATH"
+  export DYLD_FRAMEWORK_PATH="$STEAMROOT:$DYLD_FRAMEWORK_PATH"
+fi
 
 ulimit -n 2048
 
 MAGIC_RESTART_EXITCODE=42
 
-# and launch steam
 if [ "$DEBUGGER" == "gdb" ] || [ "$DEBUGGER" == "cgdb" ]; then
-       ARGSFILE=$(mktemp $USER.steam.gdb.XXXX)
+  ARGSFILE=$(mktemp $USER.steam.gdb.XXXX)
 
-       # Set the LD_PRELOAD varname in the debugger, and unset the global 
version. 
-       if [ "$LD_PRELOAD" ]; then
-               echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
-               echo show env LD_PRELOAD >> "$ARGSFILE"
-               unset LD_PRELOAD
-       fi
+  # Set the LD_PRELOAD varname in the debugger, and unset the global version.
+  if [ "$LD_PRELOAD" ]; then
+    echo set env LD_PRELOAD=$LD_PRELOAD >> "$ARGSFILE"
+    echo show env LD_PRELOAD >> "$ARGSFILE"
+    unset LD_PRELOAD
+  fi
 
-       $DEBUGGER -x "$ARGSFILE" "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
-       rm "$ARGSFILE"
+  $DEBUGGER -x "$ARGSFILE" "$STEAMEXE" "$@"
+  rm "$ARGSFILE"
 else
-       $DEBUGGER "$STEAMROOT/$PLATFORM/$STEAMEXE" "$@"
+  $DEBUGGER "$STEAMEXE" "$@"
 fi
+
 STATUS=$?
 
 if [ $STATUS -eq $MAGIC_RESTART_EXITCODE ]; then


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