Hello community, here is the log from the commit of package sdlpop for openSUSE:Factory checked in at 2020-08-24 15:14:51 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/sdlpop (Old) and /work/SRC/openSUSE:Factory/.sdlpop.new.3399 (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "sdlpop" Mon Aug 24 15:14:51 2020 rev:3 rq:828885 version:1.21 Changes: -------- --- /work/SRC/openSUSE:Factory/sdlpop/sdlpop.changes 2019-12-05 17:34:34.249446209 +0100 +++ /work/SRC/openSUSE:Factory/.sdlpop.new.3399/sdlpop.changes 2020-08-24 15:15:14.382748905 +0200 @@ -1,0 +2,32 @@ +Sat Aug 22 21:19:57 UTC 2020 - Martin Hauke <mar...@gmx.de> + +- Update to version 1.21 + Fixed: + * Skeletons not on level 3 did not behave like skeletons. + * Don't crash if the intro music is interrupted by Tab in PC + Speaker mode. + * Don't switch to PC Speaker mode if there is a mod name in the + replay file. + * Don't draw the right edge of loose floors on the left side of a + potion or sword. + * A guard standing on a door top (with floor) should not become + inactive. + * Left jump (top-left) didn't work on some gamepads. + * Replaying from the command line did not work if there were no + replay files in the replay folder. + Done: + * Detect guard skill customizations in PRINCE.EXE. (Used in + Illusions of Persia, for example.) + * Added support for gamecontrollerdb.txt file. + * Detect changes of the shadow's starting positions and + automatic moves in PRINCE.EXE. + * Added "Restart Game" to the pause menu, so now it's possible + to restart the game using a controller. + * Added fast forward. + Added: + * You can now use quicksave and quickload while recording a + replay. +- Drop patch: + * 184.patch (fixed by upstream) + +------------------------------------------------------------------- Old: ---- 184.patch sdlpop-1.20.tar.gz New: ---- sdlpop-1.21.tar.gz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ sdlpop.spec ++++++ --- /var/tmp/diff_new_pack.ToP5tZ/_old 2020-08-24 15:15:15.122749267 +0200 +++ /var/tmp/diff_new_pack.ToP5tZ/_new 2020-08-24 15:15:15.126749269 +0200 @@ -1,7 +1,7 @@ # # spec file for package sdlpop # -# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany. +# Copyright (c) 2020 SUSE LLC # # All modifications and additions to the file contributed by third parties # remain the property of their copyright owners, unless otherwise agreed @@ -17,14 +17,13 @@ Name: sdlpop -Version: 1.20 +Version: 1.21 Release: 0 Summary: An open-source port of Prince of Persia License: GPL-3.0-only Group: Amusements/Games/Other URL: http://www.popot.org/get_the_games.php?game=SDLPoP Source: https://github.com/NagyD/SDLPoP/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz -Patch0: https://github.com/NagyD/SDLPoP/pull/184.patch BuildRequires: cmake BuildRequires: fdupes BuildRequires: gcc-c++ @@ -45,7 +44,6 @@ %prep %setup -q -n SDLPoP-%{version} -%patch0 -p1 sed -i 's/\r$//' doc/*.txt %build ++++++ sdlpop-1.20.tar.gz -> sdlpop-1.21.tar.gz ++++++ ++++ 2295 lines of diff (skipped)