Hello community,

here is the log from the commit of package sdlpop for openSUSE:Factory checked 
in at 2020-08-24 15:14:51
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/sdlpop (Old)
 and      /work/SRC/openSUSE:Factory/.sdlpop.new.3399 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "sdlpop"

Mon Aug 24 15:14:51 2020 rev:3 rq:828885 version:1.21

Changes:
--------
--- /work/SRC/openSUSE:Factory/sdlpop/sdlpop.changes    2019-12-05 
17:34:34.249446209 +0100
+++ /work/SRC/openSUSE:Factory/.sdlpop.new.3399/sdlpop.changes  2020-08-24 
15:15:14.382748905 +0200
@@ -1,0 +2,32 @@
+Sat Aug 22 21:19:57 UTC 2020 - Martin Hauke <mar...@gmx.de>
+
+- Update to version 1.21
+  Fixed:
+  * Skeletons not on level 3 did not behave like skeletons.
+  * Don't crash if the intro music is interrupted by Tab in PC
+    Speaker mode.
+  * Don't switch to PC Speaker mode if there is a mod name in the
+    replay file.
+  * Don't draw the right edge of loose floors on the left side of a
+    potion or sword.
+  * A guard standing on a door top (with floor) should not become
+    inactive.
+  * Left jump (top-left) didn't work on some gamepads.
+  * Replaying from the command line did not work if there were no
+    replay files in the replay folder.
+  Done:
+  * Detect guard skill customizations in PRINCE.EXE. (Used in
+    Illusions of Persia, for example.)
+  * Added support for gamecontrollerdb.txt file.
+  * Detect changes of the shadow's starting positions and
+    automatic moves in PRINCE.EXE.
+  * Added "Restart Game" to the pause menu, so now it's possible
+    to restart the game using a controller.
+  * Added fast forward.
+  Added:
+  * You can now use quicksave and quickload while recording a
+    replay.
+- Drop patch:
+  * 184.patch (fixed by upstream)
+
+-------------------------------------------------------------------

Old:
----
  184.patch
  sdlpop-1.20.tar.gz

New:
----
  sdlpop-1.21.tar.gz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ sdlpop.spec ++++++
--- /var/tmp/diff_new_pack.ToP5tZ/_old  2020-08-24 15:15:15.122749267 +0200
+++ /var/tmp/diff_new_pack.ToP5tZ/_new  2020-08-24 15:15:15.126749269 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package sdlpop
 #
-# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2020 SUSE LLC
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -17,14 +17,13 @@
 
 
 Name:           sdlpop
-Version:        1.20
+Version:        1.21
 Release:        0
 Summary:        An open-source port of Prince of Persia
 License:        GPL-3.0-only
 Group:          Amusements/Games/Other
 URL:            http://www.popot.org/get_the_games.php?game=SDLPoP
 Source:         
https://github.com/NagyD/SDLPoP/archive/v%{version}.tar.gz#/%{name}-%{version}.tar.gz
-Patch0:         https://github.com/NagyD/SDLPoP/pull/184.patch
 BuildRequires:  cmake
 BuildRequires:  fdupes
 BuildRequires:  gcc-c++
@@ -45,7 +44,6 @@
 
 %prep
 %setup -q -n SDLPoP-%{version}
-%patch0 -p1
 sed -i 's/\r$//' doc/*.txt
 
 %build

++++++ sdlpop-1.20.tar.gz -> sdlpop-1.21.tar.gz ++++++
++++ 2295 lines of diff (skipped)


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