Hello community,

here is the log from the commit of package slade for openSUSE:Factory checked 
in at 2020-10-12 13:59:08
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/slade (Old)
 and      /work/SRC/openSUSE:Factory/.slade.new.3486 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "slade"

Mon Oct 12 13:59:08 2020 rev:11 rq:841069 version:3.1.12

Changes:
--------
--- /work/SRC/openSUSE:Factory/slade/slade.changes      2020-06-02 
14:43:39.480473300 +0200
+++ /work/SRC/openSUSE:Factory/.slade.new.3486/slade.changes    2020-10-12 
13:59:59.138232882 +0200
@@ -1,0 +2,19 @@
+Sun Oct 11 09:18:41 UTC 2020 - Jan Engelhardt <jeng...@inai.de>
+
+- Disable Lua bindings as those fail to build
+- Add 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
+  for Factory.
+
+-------------------------------------------------------------------
+Sun Jun 28 10:44:36 UTC 2020 - Jan Engelhardt <jeng...@inai.de>
+
+- Add 0001-build-allow-deactivating-the-crash-handler-at-build-.patch
+  Deactivate the crash handler, because it hangs. Let the kernel
+  generate a standard dump instead.
+
+-------------------------------------------------------------------
+Mon Jun 22 20:16:13 UTC 2020 - Jan Engelhardt <jeng...@inai.de>
+
+- Add clzma.diff to use system-provided clzma library.
+
+-------------------------------------------------------------------

New:
----
  0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
  0001-build-allow-deactivating-the-crash-handler-at-build-.patch
  clzma.diff

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ slade.spec ++++++
--- /var/tmp/diff_new_pack.2LAtBj/_old  2020-10-12 13:59:59.810233162 +0200
+++ /var/tmp/diff_new_pack.2LAtBj/_new  2020-10-12 13:59:59.810233162 +0200
@@ -28,16 +28,21 @@
 Source100:      slade.appdata.xml
 Patch1:         basepk3.diff
 Patch2:         wx.diff
+Patch3:         clzma.diff
+Patch4:         0001-build-allow-deactivating-the-crash-handler-at-build-.patch
 Patch10:        disable_sse.patch
+Patch11:        0001-build-add-cmake-option-to-skip-Lua-components-1175.patch
+# slade 3.2 will need gcc-c++>=8 and pkgconfig(fmt)>=6
 BuildRequires:  ImageMagick
 BuildRequires:  cmake >= 3.1
 BuildRequires:  freeimage-devel
 BuildRequires:  gcc-c++ >= 6
-BuildRequires:  pkgconfig
+BuildRequires:  pkg-config
 BuildRequires:  strip-nondeterminism
 BuildRequires:  update-desktop-files
 BuildRequires:  wxWidgets-3_0-devel
 BuildRequires:  zip
+BuildRequires:  pkgconfig(clzma)
 BuildRequires:  pkgconfig(fluidsynth)
 BuildRequires:  pkgconfig(ftgl)
 BuildRequires:  pkgconfig(gl)
@@ -45,24 +50,31 @@
 BuildRequires:  pkgconfig(libcurl)
 BuildRequires:  pkgconfig(sfml-all)
 BuildRequires:  pkgconfig(x11)
+Provides:       bundled(dumb) = 0.9.3
 
 %description
-SLADE3 is an editor for Doom-engine based games and source
+SLADE is an editor for Doom-engine based games and source
 ports. It has the ability to view, modify, and write many different
 game-specific formats, and even convert between some of them, or
 from/to other generic formats such as PNG.
 
 %prep
 %setup -q -n SLADE-%version
-%patch -P 1 -P 2 -p1
+%patch -P 1 -P 2 -P 3 -P 4 -p1
 %ifnarch %ix86 x86_64
 %patch10 -p0
 %endif
+%if 0%{?suse_version} >= 1550
+%patch -P 11 -p1
+%endif
 
 %build
 %define _lto_cflags %nil
-%cmake -DNO_WEBVIEW=ON -DWX_GTK3=OFF
-make %{?_smp_mflags}
+%cmake -DNO_WEBVIEW=ON -DWX_GTK3=OFF -DNO_CRASHHANDLER=ON \
+       -DCMAKE_C_FLAGS_RELWITHDEBINFO:STRING="%optflags" \
+       -DCMAKE_CXX_FLAGS_RELWITHDEBINFO:STRING="%optflags" \
+       -DNO_LUA:BOOL=TRUE
+%cmake_build
 
 %install
 strip-nondeterminism build/slade.pk3
@@ -75,10 +87,10 @@
 install -Dpm0644 %{SOURCE100} "$b/%_datadir/appdata/%name.appdata.xml"
 
 pushd misc
-for txtfile in detect_functions.txt old-simage-formats.txt stuff.txt 
udmf11.txt \
-               udmf_zdoom.txt usdf.txt usdf_zdoom.txt
+for txtfile in detect_functions.txt old-simage-formats.txt stuff.txt \
+    udmf11.txt udmf_zdoom.txt usdf.txt usdf_zdoom.txt
 do
-       install -Dm644 $txtfile "$b/%_datadir/slade3/misc/$txtfile"
+       install -Dm644 "$txtfile" "$b/%_datadir/slade3/misc/$txtfile"
 done
 popd
 

++++++ 0001-build-add-cmake-option-to-skip-Lua-components-1175.patch ++++++
>From a54f12b4c29e949458949d5bede2f74b1aa8a34a Mon Sep 17 00:00:00 2001
From: jengelh <jeng...@inai.de>
Date: Mon, 29 Jun 2020 03:43:01 +0200
Subject: [PATCH] build: add cmake option to skip Lua components (#1175)

sol.hpp has a lot of templates which, when building with -g
-fsanitize=address -fsanitize=undefined, incur long compile time and
high memory usage (~8500MB) [applies to Scripting/Export/Archive.cpp
and Scripting/Export/Graphics.cpp].

Add a cmake option so I can skip building some parts and focus on
the rest.

Co-authored-by: Simon Judd <sirjudding...@gmail.com>
---
 src/Application/App.cpp              |    8 ++++++++
 src/CMakeLists.txt                   |   11 ++++++++++-
 src/MainEditor/UI/ArchivePanel.cpp   |   10 ++++++++++
 src/MainEditor/UI/MainWindow.cpp     |    2 ++
 src/MapEditor/UI/MapEditorWindow.cpp |    6 ++++++
 5 files changed, 36 insertions(+), 1 deletion(-)

Index: SLADE-3.1.12/src/Application/App.cpp
===================================================================
--- SLADE-3.1.12.orig/src/Application/App.cpp
+++ SLADE-3.1.12/src/Application/App.cpp
@@ -450,8 +450,10 @@ bool App::init(vector<string>& args, dou
        SAction::setBaseWxId(26000);
        SAction::initActions();
 
+#ifdef USE_LUA
        // Init lua
        Lua::init();
+#endif
 
        // Init UI
        UI::init(ui_scale);
@@ -515,8 +517,10 @@ bool App::init(vector<string>& args, dou
        Log::info("Loading game configurations");
        Game::init();
 
+#ifdef USE_LUA
        // Init script manager
        ScriptManager::init();
+#endif
 
        // Show the main window
        MainEditor::windowWx()->Show(true);
@@ -644,8 +648,10 @@ void App::exit(bool save_config)
                // Save custom special presets
                Game::saveCustomSpecialPresets();
 
+#ifdef USE_LUA
                // Save custom scripts
                ScriptManager::saveUserScripts();
+#endif
        }
 
        // Close all open archives
@@ -666,8 +672,10 @@ void App::exit(bool save_config)
                files = temp.GetNext(&filename);
        }
 
+#ifdef USE_LUA
        // Close lua
        Lua::close();
+#endif
 
        // Close DUMB
        dumb_exit();
Index: SLADE-3.1.12/src/CMakeLists.txt
===================================================================
--- SLADE-3.1.12.orig/src/CMakeLists.txt
+++ SLADE-3.1.12/src/CMakeLists.txt
@@ -105,6 +105,9 @@ find_package(OpenGL REQUIRED)
 find_package(GLEW REQUIRED)
 find_package(Freetype REQUIRED)
 find_package(CURL REQUIRED)
+if (NOT NO_LUA)
+       find_package(Lua REQUIRED)
+endif()
 include_directories(
        ${FREEIMAGE_INCLUDE_DIR}
        ${SFML_INCLUDE_DIR}
@@ -133,6 +136,7 @@ endif ()
 
 set(SLADE_SOURCES
 )
+set(SLADE_SCRIPTING_SOURCES)
 # Don't include external libraries here as they should be compiled separately
 file(GLOB_RECURSE SLADE_SOURCES
        Application/*.cpp
@@ -147,9 +151,14 @@ file(GLOB_RECURSE SLADE_SOURCES
        OpenGL/*.cpp
        UI/*.cpp
        Utility/*.cpp
-       Scripting/*.cpp
        TextEditor/*.cpp
        )
+if (NOT NO_LUA)
+       file(GLOB_RECURSE SLADE_SCRIPTING_SOURCES Scripting/*.cpp)
+       set(SLADE_SOURCES ${SLADE_SOURCES} ${SLADE_SCRIPTING_SOURCES})
+       ADD_DEFINITIONS(-DUSE_LUA)
+else ()
+endif ()
 set(SLADE_HEADERS
 )
 file(GLOB_RECURSE SLADE_HEADERS *.h *.hpp)
Index: SLADE-3.1.12/src/MainEditor/UI/ArchivePanel.cpp
===================================================================
--- SLADE-3.1.12.orig/src/MainEditor/UI/ArchivePanel.cpp
+++ SLADE-3.1.12/src/MainEditor/UI/ArchivePanel.cpp
@@ -522,7 +522,9 @@ void ArchivePanel::addMenus()
                SAction::fromId("arch_replace_maps")->addToMenu(menu_clean);
                menu_archive->AppendSubMenu(menu_clean, "&Maintenance");
                auto menu_scripts = new wxMenu();
+#ifdef USE_LUA
                ScriptManager::populateEditorScriptMenu(menu_scripts, 
ScriptManager::ScriptType::Archive, "arch_script");
+#endif
                menu_archive->AppendSubMenu(menu_scripts, "&Run Script");
        }
        if (!menu_entry)
@@ -546,7 +548,9 @@ void ArchivePanel::addMenus()
                menu_entry->AppendSeparator();
                SAction::fromId("arch_entry_bookmark")->addToMenu(menu_entry);
                auto menu_scripts = new wxMenu();
+#ifdef USE_LUA
                ScriptManager::populateEditorScriptMenu(menu_scripts, 
ScriptManager::ScriptType::Entry, "arch_entry_script");
+#endif
                menu_entry->AppendSubMenu(menu_scripts, "&Run Script");
        }
 
@@ -3189,9 +3193,11 @@ bool ArchivePanel::handleAction(string i
                dlg.ShowModal();
        }
 
+#ifdef USE_LUA
        // Archive->Scripts->...
        else if (id == "arch_script")
                ScriptManager::runArchiveScript(archive_, wx_id_offset);
+#endif
 
 
        // 
------------------------------------------------------------------------
@@ -3269,9 +3275,11 @@ bool ArchivePanel::handleAction(string i
        else if (id == "arch_entry_openext")
                openEntryExternal();
 
+#ifdef USE_LUA
        // Entry->Run Script
        else if (id == "arch_entry_script")
                
ScriptManager::runEntryScript(entry_list_->getSelectedEntries(), wx_id_offset, 
MainEditor::windowWx());
+#endif
 
 
        // Context menu actions
@@ -3785,6 +3793,7 @@ void ArchivePanel::onEntryListRightClick
 #endif
        }
 
+#ifdef USE_LUA
        // Entry scripts
        if 
(!ScriptManager::editorScripts(ScriptManager::ScriptType::Entry).empty())
        {
@@ -3793,6 +3802,7 @@ void ArchivePanel::onEntryListRightClick
                context.AppendSeparator();
                context.AppendSubMenu(menu_scripts, "Run &Script");
        }
+#endif
 
        // Popup the context menu
        PopupMenu(&context);
Index: SLADE-3.1.12/src/MainEditor/UI/MainWindow.cpp
===================================================================
--- SLADE-3.1.12.orig/src/MainEditor/UI/MainWindow.cpp
+++ SLADE-3.1.12/src/MainEditor/UI/MainWindow.cpp
@@ -661,12 +661,14 @@ bool MainWindow::handleAction(string id)
        if (id == "main_showstartpage")
                openStartPageTab();
 
+#ifdef USE_LUA
        // Tools->Run Script
        if (id == "main_runscript")
        {
                ScriptManager::open();
                return true;
        }
+#endif
 
        // Help->About
        if (id == "main_about")
Index: SLADE-3.1.12/src/MapEditor/UI/MapEditorWindow.cpp
===================================================================
--- SLADE-3.1.12.orig/src/MapEditor/UI/MapEditorWindow.cpp
+++ SLADE-3.1.12/src/MapEditor/UI/MapEditorWindow.cpp
@@ -269,7 +269,9 @@ void MapEditorWindow::setupMenu()
        // Tools menu
        wxMenu* menu_tools = new wxMenu("");
        menu_scripts_ = new wxMenu();
+#ifdef USE_LUA
        ScriptManager::populateEditorScriptMenu(menu_scripts_, 
ScriptManager::ScriptType::Map, "mapw_script");
+#endif
        menu_tools->AppendSubMenu(menu_scripts_, "Run Script");
        SAction::fromId("mapw_runscript")->addToMenu(menu_tools);
        menu->Append(menu_tools, "&Tools");
@@ -1136,7 +1138,9 @@ void MapEditorWindow::reloadScriptsMenu(
        while (menu_scripts_->FindItemByPosition(0))
                menu_scripts_->Delete(menu_scripts_->FindItemByPosition(0));
 
+#ifdef USE_LUA
        ScriptManager::populateEditorScriptMenu(menu_scripts_, 
ScriptManager::ScriptType::Map, "mapw_script");
+#endif
 }
 
 // ----------------------------------------------------------------------------
@@ -1436,6 +1440,7 @@ bool MapEditorWindow::handleAction(strin
                return true;
        }
 
+#ifdef USE_LUA
        // Tools->Run Script
        else if (id == "mapw_script")
        {
@@ -1449,6 +1454,7 @@ bool MapEditorWindow::handleAction(strin
                ScriptManager::open();
                return true;
        }
+#endif
        
        return false;
 }
++++++ 0001-build-allow-deactivating-the-crash-handler-at-build-.patch ++++++
>From 519a5a5f87527a344ab04efa0947d5d8e75294e5 Mon Sep 17 00:00:00 2001
From: Jan Engelhardt <jeng...@inai.de>
Date: Sun, 28 Jun 2020 12:38:40 +0200
Subject: [PATCH] build: allow deactivating the crash handler at build time
 (#1166)

SLADE's own crash handler has two problems:

  * it inhibits the generation of a proper crashdump

  * it calls functions that not async-signal safe and/or re-entrant,
    such as malloc (by way of backtrace(3)), which can lead to a hang
    when the initial crash happened in malloc,

Fixes: #1166
---
 COMPILE.md                     | 1 +
 src/Application/SLADEWxApp.cpp | 2 +-
 src/CMakeLists.txt             | 4 ++++
 3 files changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/Application/SLADEWxApp.cpp b/src/Application/SLADEWxApp.cpp
index 375f62b8..d9196355 100644
--- a/src/Application/SLADEWxApp.cpp
+++ b/src/Application/SLADEWxApp.cpp
@@ -523,7 +523,7 @@ bool SLADEWxApp::OnInit()
 #endif
 
        // Handle exceptions using wxDebug stuff, but only in release mode
-#ifdef NDEBUG
+#if defined(USE_CRASHHANDLER) && defined(NDEBUG)
        wxHandleFatalExceptions(true);
 #endif
 
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 4ce2403d..5eabe4c7 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -132,6 +132,10 @@ if (NOT NO_FLUIDSYNTH)
        include_directories(${FLUIDSYNTH_INCLUDE_DIR})
 endif()
 
+if (NOT NO_CRASHHANDLER)
+       add_definitions(-DUSE_CRASHHANDLER)
+endif ()
+
 set(SLADE_SOURCES
 )
 # Don't include external libraries here as they should be compiled separately
-- 
2.27.0

++++++ clzma.diff ++++++
From: Jan Engelhardt <jeng...@inai.de>
Date: 2020-06-22 21:16:10.343429323 +0200

Make use of the clzma library in openSUSE.
---
 src/External/CMakeLists.txt |    3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

Index: SLADE-3.1.12/src/External/CMakeLists.txt
===================================================================
--- SLADE-3.1.12.orig/src/External/CMakeLists.txt
+++ SLADE-3.1.12/src/External/CMakeLists.txt
@@ -26,10 +26,9 @@ file(GLOB_RECURSE EXTERNAL_SOURCES
        *.cxx
        dumb/*.c
        lua/*.c
-       lzma/C/LzmaDec.c
        ${SLADE_HEADERS}
        )
 
 add_library(external STATIC ${EXTERNAL_SOURCES})
-target_link_libraries(external ${ZLIB_LIBRARY} ${wxWidgets_LIBRARIES})
+target_link_libraries(external ${ZLIB_LIBRARY} ${wxWidgets_LIBRARIES} -lclzma)
 set(EXTERNAL_LIBRARIES external PARENT_SCOPE)

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