Hello community,

here is the log from the commit of package ksirk for openSUSE:Factory checked 
in at 2013-07-08 07:28:47
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/ksirk (Old)
 and      /work/SRC/openSUSE:Factory/.ksirk.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "ksirk"

Changes:
--------
--- /work/SRC/openSUSE:Factory/ksirk/ksirk.changes      2013-06-11 
09:32:53.000000000 +0200
+++ /work/SRC/openSUSE:Factory/.ksirk.new/ksirk.changes 2013-07-08 
07:28:49.000000000 +0200
@@ -1,0 +2,14 @@
+Thu Jun 27 18:50:18 UTC 2013 - tittiatc...@gmail.com
+
+- Update to 4.10.90
+   * KDE 4.11 Beta 1 release
+   * See http://www.kde.org/announcements/announce-4.11-beta2.php
+
+-------------------------------------------------------------------
+Thu Jun 13 20:52:59 UTC 2013 - tittiatc...@gmail.com
+
+- Update to 4.10.80
+   * KDE 4.11 Beta 1 release
+   * See http://www.kde.org/announcements/announce-4.11-beta1.php
+
+-------------------------------------------------------------------

Old:
----
  ksirk-4.10.4.tar.xz

New:
----
  ksirk-4.10.90.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ ksirk.spec ++++++
--- /var/tmp/diff_new_pack.ScM7R5/_old  2013-07-08 07:28:51.000000000 +0200
+++ /var/tmp/diff_new_pack.ScM7R5/_new  2013-07-08 07:28:51.000000000 +0200
@@ -21,7 +21,7 @@
 License:        GPL-2.0+ and LGPL-2.0+
 Group:          Amusements/Games/Strategy/Turn Based
 Url:            http://www.kde.org
-Version:        4.10.4
+Version:        4.10.90
 Release:        0
 Source0:        ksirk-%{version}.tar.xz
 BuildRequires:  libkdegames-devel

++++++ ksirk-4.10.4.tar.xz -> ksirk-4.10.90.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/TODO new/ksirk-4.10.90/TODO
--- old/ksirk-4.10.4/TODO       2013-05-28 21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/TODO      2013-06-10 20:55:04.000000000 +0200
@@ -120,7 +120,7 @@
     implemented) ;
   - [DONE] hability to save game at any point
   - [DONE] use khotnewstuff for new skins
-  - use GGZ or Jabber to offer or find network games
+  - use Jabber to offer or find network games
 
 Middle to long term:
   - game periods (distribution of armies, attacks, ...) should be simultaneous
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/doc/Makefile.am 
new/ksirk-4.10.90/doc/Makefile.am
--- old/ksirk-4.10.4/doc/Makefile.am    2013-05-28 21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/doc/Makefile.am   1970-01-01 01:00:00.000000000 +0100
@@ -1,10 +0,0 @@
-####### kdevelop will overwrite this part!!! (begin)##########
-
-
-EXTRA_DIST = index.docbook 
-
-####### kdevelop will overwrite this part!!! (end)############
-
-KDE_LANG = en
-KDE_DOCS = ksirk
-
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diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/doc/index.docbook 
new/ksirk-4.10.90/doc/index.docbook
--- old/ksirk-4.10.4/doc/index.docbook  2013-05-28 21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/doc/index.docbook 2013-06-10 20:55:04.000000000 +0200
@@ -10,7 +10,7 @@
 <book id="ksirk" lang="&language;">
 
 <bookinfo>
-<title>The &kappname; Handbook</title>
+<title>The &ksirk; Handbook</title>
 
 <authorgroup>
 <author>
@@ -21,14 +21,26 @@
 <address><email>kl...@free.fr</email></address>
 </affiliation>
 </author>
+<author>
+<firstname>Nemanja</firstname>
+<othername></othername>
+<surname>Hirsl</surname>
+<affiliation>
+<address><email>nemhi...@gmail.com</email></address>
+</affiliation>
+</author>
 <!-- TRANS:ROLES_OF_TRANSLATORS -->
 </authorgroup>
 
 
 <copyright>
-<year>2002-2008</year>
+<year>2002-2012</year>
 <holder>Gael de Chalendar</holder>
 </copyright>
+<copyright>
+<year>2013</year>
+<holder>Nemanja Hirsl</holder>
+</copyright>
 <!-- Translators: put here the copyright notice of the translation -->
 <!-- Put here the FDL notice.  Read the explanation in fdl-notice.docbook
      and in the FDL itself on how to use it. -->
@@ -41,24 +53,24 @@
 (V.MM.LL), it could be used by automation scripts.
 Do NOT change these in the translation. -->
 
-<date>18/09/2008</date>
-<releaseinfo>4.1.2</releaseinfo>
+<date>2013-02-17</date>
+<releaseinfo>4.10.0</releaseinfo>
 
 <!-- Abstract about this handbook -->
 
 <abstract>
 <para>
-&kappname; is a computerized version of a well known strategy game. Commercial
+&ksirk; is a computerized version of a well known strategy game. Commercial
 and other Free Software versions exist but I (Gaël de Chalendar) created this 
game
 initially as a C++ learning exercise and so, I developed it up to this point 
(see README for details).
 </para>
 <para>
-In the current version, &kappname; is a multi-player network-enabled game with 
an AI.
+In the current version, &ksirk; is a multi-player network-enabled game with an 
AI.
 (see TODO for details)
 </para>
 <para>
 This documentation gives the major information you need to start playing.
-Please read the tooltips and the status bar messages to complete your 
information. A chapter explains how to create new skins for &kappname;
+Please read the tooltips and the status bar messages to complete your 
information. A chapter explains how to create new skins for &ksirk;
 </para>
 <para>
 The goal of the game is simply to conquer the World... It is done by attacking 
your neighbors
@@ -101,13 +113,13 @@
 problems. Basically a long version of the abstract.  Don't include a
 revision history. (see installation appendix comment) -->
 <para>
-&kappname; is a computerized version of a well known strategy game. Commercial
+&ksirk; is a computerized version of a well known strategy game. Commercial
 and other Free Software versions exist but I (Gaël de Chalendar) created this 
game
 initially as a C++ learning exercise and so, I developed it up to this point 
(see README for details).
 </para>
 <para>
 <screenshot>
-  <screeninfo>Here's a screenshot of &kappname;</screeninfo>
+  <screeninfo>Here's a screenshot of &ksirk;</screeninfo>
   <mediaobject>
     <imageobject>
       <imagedata fileref="firing-screenshot.png" format="PNG"/>
@@ -119,7 +131,7 @@
 </screenshot>
 </para>
 <para>
-In the current version, &kappname; is a multi-player network-enabled game with 
an AI.
+In the current version, &ksirk; is a multi-player network-enabled game with an 
AI.
 (see TODO for details)
 </para>
 <para>
@@ -133,7 +145,7 @@
 </chapter>
 
 <chapter id="using-kapp">
-<title>Using &kappname;</title>
+<title>Using &ksirk;</title>
 
 <!-- This chapter should tell the user how to use your app. You should use as
 many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
@@ -142,7 +154,7 @@
 
 
 <sect1 id="playing-ksirk">
-<title>Playing &kappname;</title>
+<title>Playing &ksirk;</title>
 <para>Preliminary note : the map can be scrolled by three methods:</para>
 <itemizedlist><listitem><para>You can put your
 mouse near a border of the window and the map will scroll in that 
direction</para></listitem>
@@ -152,9 +164,9 @@
 <sect2 id="mainmenu" >
 <title>Starting a game</title>
 <para>
-When &kappname; starts, you are presented with a main menu.
+When &ksirk; starts, you are presented with a main menu.
 <screenshot>
-  <screeninfo>The main menu of &kappname;</screeninfo>
+  <screeninfo>The main menu of &ksirk;</screeninfo>
   <mediaobject>
     <imageobject>
       <imagedata fileref="introscreen.png" format="PNG"/>
@@ -169,7 +181,7 @@
 <varlistentry>
 <term>
   <menuchoice>
-    <guimenu>New Game</guimenu>
+    <guimenu>New Local Game</guimenu>
   </menuchoice>
 </term>
 <listitem>
@@ -179,16 +191,40 @@
 </listitem>
 </varlistentry>
 <varlistentry>
-  <term>
-    <menuchoice>
-      <guimenu>Join</guimenu>
-    </menuchoice>
-  </term>
-  <listitem>
-    <para>
-      <action>Allow to join a network game as a client</action>
-    </para>
-  </listitem>
+<term>
+  <menuchoice>
+    <guimenu>Play &ksirk; over Jabber Network</guimenu>
+  </menuchoice>
+</term>
+<listitem>
+  <para>
+    <action>Play &ksirk; over <ulink 
url="http://en.wikipedia.org/wiki/Extensible_Messaging_and_Presence_Protocol";>Jabber</ulink>.
 You need to register Jabber account first.</action>
+  </para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>
+  <menuchoice>
+    <guimenu>New Standard TCP/IP Network Game</guimenu>
+  </menuchoice>
+</term>
+<listitem>
+  <para>
+    <action>Start a new game using <ulink 
url="http://en.wikipedia.org/wiki/Internet_protocol_suite";>Internet protocol 
suite</ulink>.</action>
+  </para>
+</listitem>
+</varlistentry>
+<varlistentry>
+<term>
+  <menuchoice>
+    <guimenu>Join Standard TCP/IP Network Game</guimenu>
+  </menuchoice>
+</term>
+<listitem>
+  <para>
+    <action>Join to the created by other user game using <ulink 
url="http://en.wikipedia.org/wiki/Internet_protocol_suite";>Internet protocol 
suite</ulink>.</action>
+  </para>
+</listitem>
 </varlistentry>
 <varlistentry>
   <term>
@@ -210,14 +246,14 @@
   </term>
   <listitem>
     <para>
-      <action>Maybe you finally don't want to play ?</action>
+      <action>Maybe you finally don't want to play?</action>
     </para>
   </listitem>
 </varlistentry>
 </variablelist>
 </para>
 <para>
-If you hit <guibutton>New Game</guibutton> you will be presented with the 
<guilabel>New game properties</guilabel> dialog where you will be able to 
choose the number of players, the skin (or theme) to use, the game type 
(conquer the goal or have a specific goal) and finally if this game will be 
played with online players or if it is purely local.
+  If you hit <guibutton>New Local Game</guibutton> you will be presented with 
the <guilabel>New game properties</guilabel> dialog where you will be able to 
choose the number of players, the skin (or theme) to use, the game type 
(conquer the goal or have a specific goal) and finally if this game will be 
played with online players or if it is purely local. New skins can be 
downloaded using <guibutton>Download New Skins</guibutton> button.
 <screenshot>
   <screeninfo>The New Game dialog</screeninfo>
   <mediaobject>
@@ -231,7 +267,7 @@
 </screenshot>
 </para>
 <para>
-To start a network game, check the <guilabel>Network game</guilabel> check box 
on the right of the number of players spin box. After clicking 
<guibutton>OK</guibutton>, you will be able to choose the network parameters: 
number of network players and TCP port on which waiting for connections.
+To start a TCP/IP network game, choose the <guilabel>New Standard TCP/IP 
Network Game</guilabel> option on introduction screen. After clicking this 
button you will be able to choose the network parameters: number of local 
players and TCP port on which waiting for connections.
 <screenshot>
   <screeninfo>Network game parameters dialog</screeninfo>
   <mediaobject>
@@ -245,7 +281,7 @@
 </screenshot>
 </para>
 <para>
-Then, network players will be able to connect by choosing 
<guilabel>Join</guilabel> on the introduction screen and by indicating the IP 
or hostname of the host and the port number you just set.
+Then, network players will be able to connect by choosing <guilabel>Join 
Standard TCP/IP Network Game</guilabel> on the introduction screen and by 
indicating the IP or hostname of the host and the port number you just set.
 <screenshot>
   <screeninfo>Joining network game dialog</screeninfo>
   <mediaobject>
@@ -259,22 +295,22 @@
 </screenshot>
 </para>
 <para>
-Each connection is indicated by the message below in the status bar.
+  Each connection is indicated by a new row in the 
<guilabel>Players</guilabel> table below the map thumbnail.
 <screenshot>
-  <screeninfo>Connection message</screeninfo>
+  <screeninfo>New player row</screeninfo>
   <mediaobject>
     <imageobject>
       <imagedata fileref="justjoined.png" format="PNG"/>
     </imageobject>
     <textobject>
-      <phrase>Connection message</phrase>
+      <phrase>New player row</phrase>
     </textobject>
   </mediaobject>
 </screenshot>
 
 </para>
 <para>
-Let's suppose you keep all the default settings and hit 
<guibutton>OK</guibutton>. You will then setup two players, one after one. For 
each one, you'll choose a name, a nationality and, if you want, setup a 
password such that nobody else than you can reuse this player when reloading 
this saved game. Lastly, you will here specify if this player is played by the 
computer or by a human being.
+Let's suppose you keep all the default settings and hit 
<guibutton>Next</guibutton>. You will then setup two players, one after one. 
For each one, you'll choose a name, a nationality and, if you want, setup a 
password such that nobody else than you can reuse this player when reloading 
this saved game. Lastly, you will here specify if this player is played by the 
computer or by a human being.
 <screenshot>
   <screeninfo>The Player Setup dialog</screeninfo>
   <mediaobject>
@@ -288,26 +324,26 @@
 </screenshot>
 </para>
 <para>
-Then, if you choose to play with goal, the goal of each local player is 
displayed, preceded by a warning such that other players looking at the same 
computer can discreetly turn away while the goal is being viewed.
+  Then, after clicking <guibutton>Start</guibutton>, if you choose to play 
with goal, the goal of each local player is displayed, preceded by a warning 
such that other players looking at the same computer can discreetly turn away 
while the goal is being viewed.
 <screenshot>
-  <screeninfo>The Goal Display dialog</screeninfo>
+  <screeninfo>The Goal Display warning message</screeninfo>
   <mediaobject>
     <imageobject>
-      <imagedata fileref="displaygoalmessage.png" format="PNG"/>
+      <imagedata fileref="displaygoalwarningmessage.png" format="PNG"/>
     </imageobject>
     <textobject>
-      <phrase>The Goal Display dialog</phrase>
+      <phrase>The Goal Display warning message</phrase>
     </textobject>
   </mediaobject>
 </screenshot>
 <screenshot>
-  <screeninfo>The Goal Display warning message</screeninfo>
+  <screeninfo>The Goal Display dialog</screeninfo>
   <mediaobject>
     <imageobject>
-      <imagedata fileref="displaygoalwarningmessage.png" format="PNG"/>
+      <imagedata fileref="displaygoalmessage.png" format="PNG"/>
     </imageobject>
     <textobject>
-      <phrase>The Goal Display warning message</phrase>
+      <phrase>The Goal Display dialog</phrase>
     </textobject>
   </mediaobject>
 </screenshot>
@@ -577,6 +613,7 @@
     have placed their armies, they can start a new redistribution cycle or 
start a new turn...
   </para>
 </sect2>
+<!-- Does not work for current TCP/IP games
 <sect2 id="sending-messages" >
 <title>Sending messages to other players</title>
 <para>
@@ -595,6 +632,7 @@
 
 </para>
 </sect2>
+-->
 </sect1>
 </chapter>
 
@@ -602,7 +640,7 @@
 <title>Command Reference</title>
 
 <sect1 id="kapp-mainwindow">
-<title>The main &kappname; window</title>
+<title>The main &ksirk; window</title>
 <sect2>
 <title>The buttons</title>
 <para>
@@ -648,7 +686,7 @@
 </chapter>
 
 <chapter id="developers">
-  <title>Developer's Guide to &kappname;</title>
+  <title>Developer's Guide to &ksirk;</title>
   
   <para>
     Please refer to <ulink 
url="http://api.kde.org/";>http://api.kde.org/</ulink> for the documentation of 
the API. It was quite complete but is currently a little bit outdated. There 
are no comments in the <filename>.cpp</filename> implementation files.
@@ -664,7 +702,7 @@
 <chapter id="skins">
   <title>Creating new skins</title>
   <para>
-    &kappname; comes with a skin editor, named ksirkskineditor(!), that allows 
to edit all skin data, as soon as graphics (map, sprites, etc.) are available 
in a SVG file. Please see the ksirkskineditor manual for further details.
+    &ksirk; comes with a skin editor, named ksirkskineditor(!), that allows to 
edit all skin data, as soon as graphics (map, sprites, &etc;) are available in 
a SVG file. Please see the ksirkskineditor manual for further details.
   </para>
 </chapter>
 
@@ -697,10 +735,13 @@
 <title>Credits and License</title>
 
 <para>
-&kappname;
+&ksirk;
+</para>
+<para>
+Program copyright 2002-2012 Gael de Chalendar <email>kl...@free.fr</email>
 </para>
 <para>
-Program copyright 2002-2008 Gael de Chalendar <email>kl...@free.fr</email>
+Program copyright 2013 Nemanja Hirsl <email>nemhi...@gmail.com</email>
 </para>
 <para>
 Contributors:
@@ -732,7 +773,7 @@
 <title>Installation</title>
 
 <sect1 id="getting-ksirk">
-<title>How to obtain &kappname;</title>
+<title>How to obtain &ksirk;</title>
 &install.intro.documentation;
 </sect1>
 
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diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/doc/ksirkskineditor/index.docbook 
new/ksirk-4.10.90/doc/ksirkskineditor/index.docbook
--- old/ksirk-4.10.4/doc/ksirkskineditor/index.docbook  2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/doc/ksirkskineditor/index.docbook 2013-06-10 
20:55:04.000000000 +0200
@@ -357,7 +357,7 @@
           </mediaobject>
         </para>
         <para>
-          The blue component (in RGB model) of a country's color identifies 
the country: index 0 is country 0 in the onu.xml file, index 1 is country 1, 
&etc;. White (0xFFFFFF in RGB) identifies the absence of country (sees or, why 
not, no man's lands).
+          The blue component (in RGB model) of a country's color identifies 
the country: index 0 is country 0 in the onu.xml file, index 1 is country 1, 
&etc; White (0xFFFFFF in RGB) identifies the absence of country (sees or, why 
not, no man's lands).
         </para>
       </sect3>
       <sect3>
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diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/Dialogs/InvasionSlider.cpp 
new/ksirk-4.10.90/ksirk/Dialogs/InvasionSlider.cpp
--- old/ksirk-4.10.4/ksirk/Dialogs/InvasionSlider.cpp   2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/Dialogs/InvasionSlider.cpp  2013-06-10 
20:55:04.000000000 +0200
@@ -83,10 +83,6 @@
 #include <KDialog>
 #include <KAboutData>
 
-#define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
-#include <libkdegamesprivate/kchatdialog.h>
-#include <libkdegamesprivate/kgame/kgamechat.h>
-
 #include <sys/utsname.h>
 
 #include <QLabel>
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/GameLogic/gameautomaton.h 
new/ksirk-4.10.90/ksirk/GameLogic/gameautomaton.h
--- old/ksirk-4.10.4/ksirk/GameLogic/gameautomaton.h    2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/GameLogic/gameautomaton.h   2013-06-10 
20:55:04.000000000 +0200
@@ -25,7 +25,7 @@
 #include <libkdegamesprivate/kgame/kgame.h>
 #include <libkdegamesprivate/kgame/kplayer.h>
 #include <libkdegamesprivate/kgame/kgameio.h>
-#include <libkdegamesprivate/kgame/kgamepropertyarray.h>
+#include <libkdegamesprivate/kgame/kgamemessage.h>
 #include <libkdegamesprivate/kgame/kgameproperty.h>
 #include <libkdegamesprivate/kgame/kmessageio.h>
 #include <libkdegamesprivate/kgamesvgdocument.h>
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/GameLogic/player.h 
new/ksirk-4.10.90/ksirk/GameLogic/player.h
--- old/ksirk-4.10.4/ksirk/GameLogic/player.h   2013-05-28 21:50:32.000000000 
+0200
+++ new/ksirk-4.10.90/ksirk/GameLogic/player.h  2013-06-10 20:55:04.000000000 
+0200
@@ -33,6 +33,7 @@
 #include <libkdegamesprivate/kgame/kplayer.h>
 #include <libkdegamesprivate/kgame/kgame.h>
 #include <libkdegamesprivate/kgame/kgameproperty.h>
+#include <libkdegamesprivate/kgame/kgamepropertyhandler.h>
 
 #include <QString>
 #include <QMutex>
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/iris/src/CMakeLists.txt 
new/ksirk-4.10.90/ksirk/iris/src/CMakeLists.txt
--- old/ksirk-4.10.4/ksirk/iris/src/CMakeLists.txt      2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/iris/src/CMakeLists.txt     2013-06-25 
20:37:44.000000000 +0200
@@ -75,6 +75,9 @@
   set(libiris_SRCS ${libiris_SRCS}
                irisnet/corelib/netinterface_win.cpp
        )
+    if(MINGW)
+        add_definitions(-DWIN32)
+    endif(MINGW)
 endif(WIN32)
 
 include_directories(
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/iris/src/jdns/jdns_p.h 
new/ksirk-4.10.90/ksirk/iris/src/jdns/jdns_p.h
--- old/ksirk-4.10.4/ksirk/iris/src/jdns/jdns_p.h       2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/iris/src/jdns/jdns_p.h      2013-06-25 
20:37:44.000000000 +0200
@@ -40,6 +40,8 @@
 # define JDNS_OS_FREEBSD
 #elif defined(__NetBSD__)
 # define JDNS_OS_NETBSD
+#elif defined(__OpenBSD__)
+# define JDNS_OS_OPENBSD
 #elif defined(sun) || defined(__sun)
 # define JDNS_OS_SOLARIS
 #elif defined(__APPLE__) && (defined(__GNUC__) || defined(__xlC__) || 
defined(__xlc__))
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/iris/src/jdns/jdns_sys.c 
new/ksirk-4.10.90/ksirk/iris/src/jdns/jdns_sys.c
--- old/ksirk-4.10.4/ksirk/iris/src/jdns/jdns_sys.c     2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/iris/src/jdns/jdns_sys.c    2013-06-25 
20:37:44.000000000 +0200
@@ -702,7 +702,7 @@
 #endif
 
 #if defined(JDNS_OS_MAC) || defined(JDNS_OS_FREEBSD) || \
-defined(JDNS_OS_NETBSD) || defined (JDNS_OS_SOLARIS)
+defined(JDNS_OS_NETBSD) || defined(JDNS_OS_OPENBSD) || defined 
(JDNS_OS_SOLARIS)
 # define USE_EXTEXT
 #endif
 
@@ -721,6 +721,12 @@
 #define RESVAR _res
 #endif
 
+#ifdef JDNS_OS_OPENBSD
+#define RESVAREXT _res_ext
+#else
+#define RESVAREXT RESVAR._u._ext
+#endif
+
        params = jdns_dnsparams_new();
 
        /* error initializing? */
@@ -728,15 +734,21 @@
                return params;
 
        /* nameservers - ipv6 */
-       for(n = 0; n < MAXNS && n < RESVAR._u._ext.nscount; ++n)
+#ifdef JDNS_OS_OPENBSD
+       for(n = 0; n < MAXNS; ++n)
+#else
+       for(n = 0; n < MAXNS && n < RESVAREXT.nscount; ++n)
+#endif
        {
                jdns_address_t *addr;
                struct sockaddr_in6 *sa6;
 
-#ifdef USE_EXTEXT
-               sa6 = ((struct sockaddr_in6 *)RESVAR._u._ext.ext) + n;
+#if defined(USE_EXTEXT) && !defined(JDNS_OS_OPENBSD)
+               sa6 = ((struct sockaddr_in6 *)RESVAREXT.ext) + n;
+#elif defined(JDNS_OS_OPENBSD)
+               sa6 = &RESVAREXT.nsaddr_list[n];
 #else
-               sa6 = RESVAR._u._ext.nsaddrs[n];
+               sa6 = RESVAREXT.nsaddrs[n];
 #endif
 
                if(sa6 == NULL)
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' 
old/ksirk-4.10.4/ksirk/iris/src/xmpp/zlib/zlibcompressor.cpp 
new/ksirk-4.10.90/ksirk/iris/src/xmpp/zlib/zlibcompressor.cpp
--- old/ksirk-4.10.4/ksirk/iris/src/xmpp/zlib/zlibcompressor.cpp        
2013-05-28 21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/iris/src/xmpp/zlib/zlibcompressor.cpp       
2013-06-25 20:37:44.000000000 +0200
@@ -33,7 +33,7 @@
        write(QByteArray(),true);
        int result = deflateEnd(zlib_stream_);
        if (result != Z_OK) 
-               qWarning("compressor.c: deflateEnd failed (%s)", result);
+               qWarning("compressor.c: deflateEnd failed (%d)", result);
        
        flushed_ = true;
 }
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/kgamewin.cpp 
new/ksirk-4.10.90/ksirk/kgamewin.cpp
--- old/ksirk-4.10.4/ksirk/kgamewin.cpp 2013-05-28 21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/kgamewin.cpp        2013-06-10 20:55:04.000000000 
+0200
@@ -85,7 +85,6 @@
 #include <KAboutData>
 
 #define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
-#include <libkdegamesprivate/kchatdialog.h>
 #include <libkdegamesprivate/kgame/kgamechat.h>
 
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/kgamewin.h 
new/ksirk-4.10.90/ksirk/kgamewin.h
--- old/ksirk-4.10.4/ksirk/kgamewin.h   2013-05-28 21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirk/kgamewin.h  2013-06-10 20:55:04.000000000 +0200
@@ -50,9 +50,6 @@
 #include <KXmlGuiWindow>
 #include <KStandardDirs>
 #include <KShortcut>
-// include files for kde games
-#define USE_UNSTABLE_LIBKDEGAMESPRIVATE_API
-#include <libkdegamesprivate/kgame/kgamechat.h>
 
 // #include <kdialogbase.h>
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirk/ksirk.desktop 
new/ksirk-4.10.90/ksirk/ksirk.desktop
--- old/ksirk-4.10.4/ksirk/ksirk.desktop        2013-05-28 21:50:32.000000000 
+0200
+++ new/ksirk-4.10.90/ksirk/ksirk.desktop       2013-06-10 20:55:04.000000000 
+0200
@@ -1,7 +1,7 @@
 # KDE Config File
 [Desktop Entry]
 Type=Application
-Exec=ksirk -caption "%c" %i
+Exec=ksirk -caption %c %i
 Icon=ksirk
 X-DocPath=ksirk/index.html
 Terminal=false
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirkskineditor/CMakeLists.txt 
new/ksirk-4.10.90/ksirkskineditor/CMakeLists.txt
--- old/ksirk-4.10.4/ksirkskineditor/CMakeLists.txt     2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirkskineditor/CMakeLists.txt    2013-06-25 
20:37:44.000000000 +0200
@@ -41,7 +41,7 @@
 
 kde4_add_kcfg_files( ksirkskineditor_SRCS ksirkskineditorsettings.kcfgc )
 
-kde4_add_app_icon(ksirkskineditor_SRCS "hi*-app-ksirkskineditor.png")
+kde4_add_app_icon(ksirkskineditor_SRCS "hi*-app-ksirk.png")
 
 kde4_add_executable(ksirkskineditor ${ksirkskineditor_SRCS})
 
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/ksirk-4.10.4/ksirkskineditor/ksirkskineditor.desktop 
new/ksirk-4.10.90/ksirkskineditor/ksirkskineditor.desktop
--- old/ksirk-4.10.4/ksirkskineditor/ksirkskineditor.desktop    2013-05-28 
21:50:32.000000000 +0200
+++ new/ksirk-4.10.90/ksirkskineditor/ksirkskineditor.desktop   2013-06-10 
20:55:04.000000000 +0200
@@ -1,7 +1,7 @@
 # KDE Config File
 [Desktop Entry]
 Type=Application
-Exec=ksirkskineditor -caption "%c" %i
+Exec=ksirkskineditor -caption %c %i
 Icon=preferences-desktop-locale
 X-DocPath=ksirkskineditor/index.html
 Terminal=false

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