Hello community,

here is the log from the commit of package kbounce for openSUSE:Factory checked 
in at 2016-02-23 16:55:29
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/kbounce (Old)
 and      /work/SRC/openSUSE:Factory/.kbounce.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "kbounce"

Changes:
--------
--- /work/SRC/openSUSE:Factory/kbounce/kbounce.changes  2016-01-28 
17:20:50.000000000 +0100
+++ /work/SRC/openSUSE:Factory/.kbounce.new/kbounce.changes     2016-02-23 
16:55:33.000000000 +0100
@@ -1,0 +2,9 @@
+Sat Feb 13 08:05:08 UTC 2016 - tittiatc...@gmail.com
+
+- Update to KDE Applications 15.12.2
+   * KDE Applications 15.12.2 
+   * https://www.kde.org/announcements/announce-applications-15.12.2.php
+   * boo#966605
+
+
+-------------------------------------------------------------------

Old:
----
  kbounce-15.12.1.tar.xz

New:
----
  kbounce-15.12.2.tar.xz

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ kbounce.spec ++++++
--- /var/tmp/diff_new_pack.Oh55uV/_old  2016-02-23 16:55:34.000000000 +0100
+++ /var/tmp/diff_new_pack.Oh55uV/_new  2016-02-23 16:55:34.000000000 +0100
@@ -58,7 +58,7 @@
 License:        LGPL-2.0+
 Group:          Amusements/Games/Action/Other
 Url:            http://www.kde.org
-Version:        15.12.1
+Version:        15.12.2
 Release:        0
 Source0:        kbounce-%{version}.tar.xz
 Obsoletes:      %{name}5 < %{version}

++++++ kbounce-15.12.1.tar.xz -> kbounce-15.12.2.tar.xz ++++++
diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' 
'--exclude=.svnignore' old/kbounce-15.12.1/gamewidget.cpp 
new/kbounce-15.12.2/gamewidget.cpp
--- old/kbounce-15.12.1/gamewidget.cpp  2015-11-05 13:52:51.000000000 +0100
+++ new/kbounce-15.12.2/gamewidget.cpp  2016-01-10 03:08:39.000000000 +0100
@@ -245,7 +245,10 @@
     if ( ticks <= 0 )
     {
         if ( m_time == 1 )
+        {
+            emit timeChanged( 0 );
             closeGame();
+        }
         else
         {
             m_time--;


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