Hello community, here is the log from the commit of package kiriki for openSUSE:Factory checked in at 2016-08-31 00:07:40 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/kiriki (Old) and /work/SRC/openSUSE:Factory/.kiriki.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "kiriki" Changes: -------- --- /work/SRC/openSUSE:Factory/kiriki/kiriki.changes 2016-07-24 19:46:45.000000000 +0200 +++ /work/SRC/openSUSE:Factory/.kiriki.new/kiriki.changes 2016-08-31 00:07:41.000000000 +0200 @@ -1,0 +2,16 @@ +Fri Aug 12 10:18:36 UTC 2016 - tittiatc...@gmail.com + +- Update to KDE Applications 16.08.0 + * KDE Applications 16.08.0 + * https://www.kde.org/announcements/announce-applications-16.08.0.php + + +------------------------------------------------------------------- +Mon Aug 8 15:06:56 UTC 2016 - tittiatc...@gmail.com + +- Update to KDE Applications 16.07.90 + * KDE Applications 16.07.90 (16.08-RC) + * https://www.kde.org/announcements/announce-applications-16.07.90.php + + +------------------------------------------------------------------- Old: ---- kiriki-16.04.3.tar.xz New: ---- kiriki-16.08.0.tar.xz ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ kiriki.spec ++++++ --- /var/tmp/diff_new_pack.vocPbH/_old 2016-08-31 00:07:42.000000000 +0200 +++ /var/tmp/diff_new_pack.vocPbH/_new 2016-08-31 00:07:42.000000000 +0200 @@ -50,7 +50,7 @@ License: GPL-2.0+ Group: Amusements/Games/Board/Other Url: http://www.kde.org -Version: 16.04.3 +Version: 16.08.0 Release: 0 Source0: kiriki-%{version}.tar.xz BuildRoot: %{_tmppath}/%{name}-%{version}-build @@ -79,8 +79,8 @@ %{_kf5_applicationsdir}/org.kde.kiriki.desktop %{_kf5_iconsdir}/hicolor/*/apps/kiriki.* %{_kf5_appsdir}/kiriki/ -%_datadir/kxmlgui5/kiriki/ -%dir %_datadir/appdata -%_datadir/appdata/org.kde.kiriki.appdata.xml +%{_kf5_kxmlguidir}/kiriki/ +%dir %{_kf5_appstreamdir} +%{_kf5_appstreamdir}/org.kde.kiriki.appdata.xml %changelog ++++++ kiriki-16.04.3.tar.xz -> kiriki-16.08.0.tar.xz ++++++ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/kiriki-16.04.3/CMakeLists.txt new/kiriki-16.08.0/CMakeLists.txt --- old/kiriki-16.04.3/CMakeLists.txt 2016-04-12 14:31:40.000000000 +0200 +++ new/kiriki-16.08.0/CMakeLists.txt 2016-06-19 22:37:44.000000000 +0200 @@ -18,7 +18,6 @@ ConfigWidgets IconThemes XmlGui - DocTools ) find_package(KF5KDEGames 4.9.0 REQUIRED) @@ -27,7 +26,7 @@ include(ECMAddAppIcon) include(ECMInstallIcons) include(KDEInstallDirs) -include(KDECompilerSettings) +include(KDECompilerSettings NO_POLICY_SCOPE) include(KDECMakeSettings) add_definitions(-DQT_USE_FAST_CONCATENATION -DQT_USE_FAST_OPERATOR_PLUS) Files old/kiriki-16.04.3/doc/configuration.png and new/kiriki-16.08.0/doc/configuration.png differ Files old/kiriki-16.04.3/doc/gameboard.png and new/kiriki-16.08.0/doc/gameboard.png differ diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/kiriki-16.04.3/doc/index.docbook new/kiriki-16.08.0/doc/index.docbook --- old/kiriki-16.04.3/doc/index.docbook 2016-04-12 14:31:40.000000000 +0200 +++ new/kiriki-16.08.0/doc/index.docbook 2016-06-19 22:37:44.000000000 +0200 @@ -1,13 +1,10 @@ <?xml version="1.0" ?> <!--IMPORTANT: please note that'do not change this!' notice does not apply to translators --> <!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [ - <!ENTITY kappname "&kiriki;"> - <!ENTITY kappversion "0.2"><!--Applicaion version. Use this variable everywhere it's needed.--> - <!ENTITY package "kdegames"> <!-- do not change this! --> <!ENTITY % English "INCLUDE" > <!-- change language only here --> <!ENTITY % addindex "IGNORE"> <!-- do not change this! --> ]> - + <book id="kiriki" lang="&language;"> <!-- do not change this! --> <bookinfo> <title>The &kiriki; Handbook</title> @@ -27,15 +24,15 @@ <year>2007</year> <holder>&Albert.Astals.Cid;</holder> </copyright> -<legalnotice>&FDLNotice;</legalnotice> -<date>2013-05-06</date><!-- Date of (re)writing, or update.--> -<releaseinfo>&kappversion; (&kde; 4.11)</releaseinfo><!-- Application version number. Use the variable definitions within header to change this value.--> - +<legalnotice>&FDLNotice;</legalnotice> +<date>2016-05-09</date> +<releaseinfo>0.3.0 (Applications 16.04)</releaseinfo> + <!--Short description of this document. Do not change unless necessary!--> <abstract> - <para>This documentation describes the game of &kiriki; version &kappversion;</para> + <para>This documentation describes the game of &kiriki; version 0.3.0</para> </abstract> - + <!--List of relevan keywords--> <keywordset> <keyword>KDE</keyword> <!-- do not change this! --> @@ -55,11 +52,23 @@ <chapter id="introduction"><title>Introduction</title> <!-- do not change this! --> <note><title>Gametype:</title><para>Dice, Arcade</para></note><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.--> <note><title>Number of possible players:</title><para>Six</para></note><!--Number of possible players. It can be: One, Two,..., Multiplayer--> - <para> - &kiriki; is an addictive and fun dice game for &kde;, designed to be played by as many as six players. Participants have to collect points by rolling five dice for up to three times per single turn. Each roll generates a specific combination of numbers which the player is free to either accept or decline. However, each specific combination of numbers can be accepted only once. After thirteen turns the game ends and the scores are compared. The player with the largest amount of points wins the game. + +<screenshot> +<mediaobject> +<imageobject> +<imagedata fileref="gameboard.png" format="PNG"/> +</imageobject> +<textobject> +<phrase>&kiriki; Game Board</phrase> +</textobject> +</mediaobject> +</screenshot> + +<para> + &kiriki; is an addictive and fun dice game by &kde;, designed to be played by as many as six players. Participants have to collect points by rolling five dice for up to three times per single turn. Each roll generates a specific combination of numbers which the player is free to either accept or decline. However, each specific combination of numbers can be accepted only once. After thirteen turns the game ends and the scores are compared. The player with the largest amount of points wins the game. </para> </chapter> - + <chapter id="howto"><title>How to Play</title> <!-- do not change this! --> <!--IMPORTANT: If the game has no defined objective, please remove the below line.--> <note><title>Objective:</title><para>Earn more score points than either of the opponents.</para></note><!--Describe the objective of the game.--> @@ -77,7 +86,7 @@ <note><title>Note:</title><para>The detailed description of the score pattern values can be found in the <link linkend="rules_and_tips">‘Game Rules, Strategies and Tips’</link> section of this handbook.</para></note> <para>Right after that your turn ends and the next participant’s turn begins. This sequence repeats some thirteen times and then the game ends, the scores are calculated and the high scores are awarded.</para> </chapter> - + <chapter id="rules_and_tips"><title>Game Rules, Strategies and Tips</title> <!-- do not change this! --> <!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.--> <sect1><title>Game Rules</title> @@ -115,8 +124,8 @@ <listitem><para>Each individual score pattern can only be used once per game per player. Therefore, once the score pattern has been used by one player it can no longer be used by that same player. However, another player can still use it, unless he has used this same pattern up already.</para></listitem> </itemizedlist> </sect1> -</chapter> - +</chapter> + <chapter id="interface"><title>Interface Overview</title> <!-- do not change this! --> <sect1 id="menu"> <title>Menu Items</title> @@ -175,7 +184,7 @@ </variablelist> <para> -Additionally &kappname; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> +Additionally &kiriki; has the common &kde; <guimenu>Settings</guimenu> and <guimenu>Help</guimenu> menu items, for more information read the sections about the <ulink url="help:/fundamentals/ui.html#menus-settings" >Settings Menu</ulink> and <ulink >url="help:/fundamentals/ui.html#menus-help">Help Menu</ulink> of the &kde; Fundamentals. @@ -217,22 +226,38 @@ </chapter> <chapter id="configuration"><title>Game Configuration</title> <!-- do not change this! --> + +<screenshot> +<mediaobject> +<imageobject> +<imagedata fileref="configuration.png" format="PNG"/> +</imageobject> +<textobject> +<phrase>Game Configuration</phrase> +</textobject> +</mediaobject> +</screenshot> + <para>The &kiriki; configuration dialog lets you configure the number of participants, manage their identities, and their response times.</para> <note><title>Note:</title><para>You can change the response times for Artificial Intelligence driven players only.</para></note> <para><guilabel>Number of players:</guilabel> this field defines the number of players for &kiriki;. The values allowed here range between two and six.</para> -<note><title>Note:</title><para>The number of players cannot be less than two.</para></note> + <para><guilabel>1.</guilabel>-<guilabel>6.</guilabel> Numbered fields are the identities of the participating players. You can change their names as well as specify whether they will be human controlled, or driven by the Artificial Intelligence. To define who controls the player use a check box located on the right hand side, right next to the name entry box.</para> -<note><title>Note:</title><para>The first player must always be human controlled.</para></note> +<para>The first player must always be human controlled.</para> + <para>Changes to number of participants and their identities will be applied on the next game.</para> + <para><guilabel>Delay between computers move (msec):</guilabel> lets you specify the delay between Artificial Intelligence's turns. The value of this field is zero by default, meaning that the Artificial Intelligence reacts instantaneously.</para> + <note><title>Note:</title><para>The maximum value for this field is 999 milliseconds.</para></note> + <para>Use <guilabel>Font Size</guilabel> and <guilabel>Row Height</guilabel> to adjust the score board to your liking.</para> <para>If you want to play immediately at &kiriki; startup disable the default option <guilabel>Show demonstration game at startup</guilabel>.</para> </chapter> - + <chapter id="credits"><title>Credits and License</title> <!-- do not change this! --> <!--This chapter is for credits and licenses.--> - + <para>&kiriki;</para> <!--List all the copyright holders here--> @@ -245,27 +270,13 @@ <para> Documentation copyright 2007 Eugene Trounev <email>eugene.trou...@gmail.com</email> </para> -<!-- TRANS:CREDIT_FOR_TRANSLATORS --> +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> &underFDL; &underGPL; - + </chapter> - -<appendix id="installation"> -<title>Installation</title> - -&install.intro.documentation; - - -<sect1 id="Compilation"> -<title>Compilation and Installation</title> - -&install.compile.documentation; - -</sect1> -</appendix> - -&documentation.index; + +&documentation.index; </book> <!-- Local Variables: diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/kiriki-16.04.3/src/diceswidget.cpp new/kiriki-16.08.0/src/diceswidget.cpp --- old/kiriki-16.04.3/src/diceswidget.cpp 2016-04-12 14:31:40.000000000 +0200 +++ new/kiriki-16.08.0/src/diceswidget.cpp 2016-06-19 22:37:44.000000000 +0200 @@ -28,15 +28,15 @@ m_highlightDice[3] = m_highlightDice[4] = 0; setMinimumSize(90, 450); - - m_images[0] = QPixmap(QStandardPaths::locate(QStandardPaths::DataLocation, QStringLiteral("images/dice-none.png"))); - m_images[1] = QPixmap(QStandardPaths::locate(QStandardPaths::DataLocation, QStringLiteral("images/dice-1.png"))); - m_images[2] = QPixmap(QStandardPaths::locate(QStandardPaths::DataLocation, QStringLiteral("images/dice-2.png"))); - m_images[3] = QPixmap(QStandardPaths::locate(QStandardPaths::DataLocation, QStringLiteral("images/dice-3.png"))); - m_images[4] = QPixmap(QStandardPaths::locate(QStandardPaths::DataLocation, QStringLiteral("images/dice-4.png"))); - m_images[5] = QPixmap(QStandardPaths::locate(QStandardPaths::DataLocation, QStringLiteral("images/dice-5.png"))); - m_images[6] = QPixmap(QStandardPaths::locate(QStandardPaths::DataLocation, QStringLiteral("images/dice-6.png"))); - + + m_images[0] = QPixmap(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("images/dice-none.png"))); + m_images[1] = QPixmap(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("images/dice-1.png"))); + m_images[2] = QPixmap(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("images/dice-2.png"))); + m_images[3] = QPixmap(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("images/dice-3.png"))); + m_images[4] = QPixmap(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("images/dice-4.png"))); + m_images[5] = QPixmap(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("images/dice-5.png"))); + m_images[6] = QPixmap(QStandardPaths::locate(QStandardPaths::AppDataLocation, QStringLiteral("images/dice-6.png"))); + rollAll(); } @@ -169,7 +169,7 @@ int dicesWidget::totalSum() const { - return m_dice[0] + m_dice[1] + m_dice[2] + m_dice[3] + m_dice[4]; + return m_dice[0] + m_dice[1] + m_dice[2] + m_dice[3] + m_dice[4]; } void dicesWidget::paintEvent(QPaintEvent *) @@ -199,7 +199,7 @@ int x = e -> x(); int y = e -> y(); - + if (x > 5 && x < 85 && y > 10) { y -= 10; @@ -243,6 +243,6 @@ if (getSimilar(i) >= number) have = true; i++; } - if (have) return totalSum(); + if (have) return totalSum(); else return 0; } diff -urN '--exclude=CVS' '--exclude=.cvsignore' '--exclude=.svn' '--exclude=.svnignore' old/kiriki-16.04.3/src/org.kde.kiriki.appdata.xml new/kiriki-16.08.0/src/org.kde.kiriki.appdata.xml --- old/kiriki-16.04.3/src/org.kde.kiriki.appdata.xml 2016-04-12 14:31:40.000000000 +0200 +++ new/kiriki-16.08.0/src/org.kde.kiriki.appdata.xml 2016-06-19 22:37:44.000000000 +0200 @@ -9,6 +9,7 @@ <name xml:lang="ca-valencia">Kiriki</name> <name xml:lang="cs">Kiriki</name> <name xml:lang="de">Kiriki</name> + <name xml:lang="el">Kiriki</name> <name xml:lang="en-GB">Kiriki</name> <name xml:lang="es">Kiriki</name> <name xml:lang="fi">Kiriki</name> @@ -29,13 +30,13 @@ <name xml:lang="uk">Kiriki</name> <name xml:lang="x-test">xxKirikixx</name> <name xml:lang="zh-CN">Kiriki</name> - <name xml:lang="zh-TW">Kiriki</name> <summary>Yahtzee-like Dice Game</summary> <summary xml:lang="ast">Xuegu de daos paecíu a Yahtzee</summary> <summary xml:lang="ca">Joc de daus com el Yahtzee</summary> <summary xml:lang="ca-valencia">Joc de daus com el Yahtzee</summary> <summary xml:lang="cs">Hra s kostkami podobná Yahtzee</summary> <summary xml:lang="de">„Kniffel“-Würfelspiel</summary> + <summary xml:lang="el">Παιχνίδι με ζάρια όπως το Yahtzee</summary> <summary xml:lang="en-GB">Yahtzee-like Dice Game</summary> <summary xml:lang="es">Juego de dados similar al Yahtzee</summary> <summary xml:lang="fi">Yatzy-mainen noppapeli</summary> @@ -56,7 +57,6 @@ <summary xml:lang="uk">Гра схожа на покер з кістками</summary> <summary xml:lang="x-test">xxYahtzee-like Dice Gamexx</summary> <summary xml:lang="zh-CN">类似 Yahtzee 的骰子游戏</summary> - <summary xml:lang="zh-TW">類似 Yahtzee 的骰子遊戲</summary> <description> <p> Kiriki is an addictive and fun dice game, designed to be played by as many as six players. @@ -65,6 +65,7 @@ <p xml:lang="ca">El Kiriki és un joc de daus addictiu i divertit, dissenyat per jugar-se fins a sis jugadors. Els participants tenen que recollir punts tirant cinc daus fins a tres vegades per cada torn.</p> <p xml:lang="ca-valencia">El Kiriki és un joc de daus addictiu i divertit, dissenyat per jugar-se fins a sis jugadors. Els participants tenen que recollir punts tirant cinc daus fins a tres vegades per cada torn.</p> <p xml:lang="de">Kiriki ist ein Würfelspiel, das mit bis zu sechs Spielern gespielt werden kann. Die Spieler sammeln Punkte, indem Sie die fünf Würfel in einem Zug bis zu drei Mal würfeln.</p> + <p xml:lang="el">Το Kiriki είναι ένα εθιστικό και ευχάριστο παιχνίδι με ζάρια, σχεδιασμένο να παίζεται μέχρι και με έξι παίκτες. Οι συμμετέχοντες συλλέγουν πόντους ρίχνοντας πέντε ζάρια μέχρι και τρεις φορές κάθε φορά.</p> <p xml:lang="en-GB">Kiriki is an addictive and fun dice game, designed to be played by as many as six players. Participants have to collect points by rolling five dice for up to three times per single turn.</p> <p xml:lang="es">Kiriki es un juego de dados divertido y adictivo, en el que pueden participar hasta seis jugadores. Los participantes deben reunir puntos tirando cinco dados hasta tres veces en cada turno.</p> <p xml:lang="fi">Kiriki on hauska ja koukuttava noppapeli, joka on suunniteltu jopa kuudelle pelaajalle. Pelaajat keräävät pisteitä heittämällä viittä noppaa enintään kolmesti kullakin vuorolla.</p> @@ -85,7 +86,6 @@ <p xml:lang="uk">Kiriki — захоплива гра у кістки. Її створено для гри, у якій братимуть участь не більше шести гравців. Учасники гри збирають очки, виконуючи до трьох кидків п’яти кісток кожного ходу.</p> <p xml:lang="x-test">xxKiriki is an addictive and fun dice game, designed to be played by as many as six players. Participants have to collect points by rolling five dice for up to three times per single turn.xx</p> <p xml:lang="zh-CN">Kiriki 是一个吸引人的有趣的骰子游戏,设计最多六人游玩。参与者通过每轮最多重投三次骰子来收集点数。</p> - <p xml:lang="zh-TW">Kiriki 是個有趣的骰子遊戲,最多可以六個人玩。玩的人一輪擲五顆骰子,最多三次,並計算總點數。</p> </description> <url type="homepage">http://games.kde.org/game.php?game=kiriki</url> <url type="bugtracker">https://bugs.kde.org/enter_bug.cgi?format=guided&product=kiriki</url>