Dear OPM community, We have been considering how to best refactor the (huge) class FullyImplicitBlackoilSolver in such a manner that it can be more easily be extended with new options and functionality without copying the whole class (as is currently done to implement the flow_polymer variant in opm-polymer).
The goal is simple enough: avoid copying of code between the black-oil and black-oil-with-polymer cases, which also will make the code a better base for further extensions. A first step has been taken: separating the NewtonSolver functionality into its own class, leaving the rest of the functionality in the BlackoilModel class. Further refactoring of this is faced with some nontrivial technical challenges, centering on the State classes. For example, many functions take a State object argument, which (in the current approach) are different between models (black-oil and b.o. with polymer for example). Then that function cannot be virtual (it would need to take the same argument). There seems to be two main alternatives: 1. Applying the "curiously recurring template pattern" (it is indeed called that!). This means essentially using templates to get what we want, including the ability to extend models, reusing most functions and only modifying the few that we want to be different. This will all be checked at compile time, so illegal combinations of objects (such as accidentally using a State class without a certain member together with a model that requires that member) will not even compile. The drawback is that it involves a little more boilerplate code than regular inheritance: assuming that we want to an extensible black-oil model and a polymer model that extends it we'll have three classes, like this: template <class Implementation> class BlackoilModelBase { // This is where almost all the functions and data go. }; class BlackoilModel : public BlackoilModelBase<BlackoilModel> { // This contains only type definitions and a constructor. }; class BlackoilPolymerModel: public BlackoilModelBase<BlackoilPolymerModel> { // Contains type definitions and a constructor. // Contains new functions, as well as new versions of functions from BlackoilModelBase. }; I do think that the boilerplate is manageable, and that people will get by just fine by starting their own extension by copying an existing extension. (The resulting copied code will not be that many lines). This pattern is a fairly common C++ idiom and is used a lot in Dune for example. 2. Using regular inheritance and a generic State class. This means we have a single, flexible State class that can be used for all purposes. It should function a bit like a map<string, vector<double>>, but not be implemented like that. This solution is most similar to how things would be done in Matlab, or other weakly typed languages: any usage errors would not be caught until runtime. Each access to the State will be a little more annoying than before, instead of state.saturation() you would need to call state.get("saturation") and it could possibly fail. In summary, none of these solutions are perfect, but both are workable. I have discussed this with Andreas, and we agreed to propose alternative 1 as the one we'd like to try out first. I would like to hear your opinions! Atgeirr _______________________________________________ Opm mailing list Opm@opm-project.org http://www.opm-project.org/mailman/listinfo/opm