Hello all,

a problem I'm trying to solve: what data structure to use to represent an
origami crease pattern in code

Graph - where I initially landed, but I can't seem to find a kind of graph
that depends on the vertices having a location in space, and my graph class
is quickly growing into a monstrous form since I'm calculating things like
the angle between two adjacent edges on a vertex. Does this kind of graph
have a name? Is there a formal approach to building what I'm trying to
build?

Thanks. Robby

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