Hello all, a problem I'm trying to solve: what data structure to use to represent an origami crease pattern in code
Graph - where I initially landed, but I can't seem to find a kind of graph that depends on the vertices having a location in space, and my graph class is quickly growing into a monstrous form since I'm calculating things like the angle between two adjacent edges on a vertex. Does this kind of graph have a name? Is there a formal approach to building what I'm trying to build? Thanks. Robby