Hi there,

I'm trying to  exclude a particular class at compilation time, using MTASC
from FAME.
Simply doesn't exclude any , no mater which I choose.

Does anybody knows, if there are any issues I should know, when
using -exclude parameter from FlashOut tab?
Is this a Flashout bug?

Anyway, doesn't MTASC use for the same purpose a FLA-NAME_exclude.xml file,
same way MM compiler does (as explained in Colin Moock's - Essential
ActionScript 2.0, Ch.14.1.1.4)

Thanks!


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of [EMAIL PROTECTED]
Sent: Friday, July 01, 2005 4:56 PM
To: [email protected]
Subject: osflash Digest, Vol 3, Issue 1


Send osflash mailing list submissions to
        [email protected]

To subscribe or unsubscribe via the World Wide Web, visit
        http://osflash.org/mailman/listinfo/osflash_osflash.org
or, via email, send a message with subject or body 'help' to
        [EMAIL PROTECTED]

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        [EMAIL PROTECTED]

When replying, please edit your Subject line so it is more specific
than "Re: Contents of osflash digest..."


Today's Topics:

   1. Re: Hi all , a question about Flash <-communication-> VC++
      (JesterXL)
   2. Re: Applying for open source project hosting... (Mika Palmu)
   3. Re: Hi all , a question about Flash <-communication-> VC++
      (Ralf Bokelberg)
   4. Re: Applying for open source project hosting... (Aral Balkan)
   5. Re: reccomendations for CVS primer for the slow and ADHD
      (Aral Balkan)
   6. Announcing the OSFlash Design Contest (Aral Balkan)
   7. New video - Loading FlashInspector into the AdminTool (john grden)
   8. Re: New video - Loading FlashInspector into the AdminTool
      (Johan Lopes)


----------------------------------------------------------------------

Message: 1
Date: Thu, 30 Jun 2005 22:38:42 -0400
From: "JesterXL" <[EMAIL PROTECTED]>
Subject: Re: [osflash] Hi all , a question about Flash
        <-communication-> VC++
To: "Open Source Flash Mailing List" <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain;       charset="gb2312"

Currently, the only way to talk out of Flash is fscommand & getURL.

var a:Array = ["one", "two", "three"];
var str:String = a.join(",");
trace(a); // one,two,three
fscommand("sendarray", str);

Going to Flash if your not using JavaScript, one 2 ways:
- LoadVars
- watchers


VC++
-----
s = "foo=bar&a=1,2,3&maybe=34.999";
flashobject.setVariable("cmd", s);

Flash
------
function init()
{
    this.watch("cmd", onCMDChange);
    lv = new LoadVars();
}

function onCMDChange(prop, oldVal, newVal)
{
    prop = newVal;
    lv.decode(newVal);
    showProps();
    return prop;
}

function showProps()
{
    for(var p in lv)
    {
        trace(p + ": " + lv[p]);
    }
}

above will show:

foo: bar
a: 1,2,3
maybe: 34.999

If you don't want to use the LoadVars, you can just set a bunch of variables
(that will be on _root's scope) that don't have watchers on them, and then
the last call in VC++ calls like "cmd", "done" which will trigger your
watcher to parse the other variables; whatever you feel comfortable with.

Hopefully in the future, it'll be easier to talk to and from Flash.


----- Original Message -----
From: "awflasher.com" <[EMAIL PROTECTED]>
To: "Open Source Flash Mailing List" <[email protected]>
Sent: Thursday, June 30, 2005 9:34 PM
Subject: [osflash] Hi all , a question about Flash <-communication-> VC++


Any body know how to send data to VC++ or receive VC++ data?

I found a class "CShockwaveFlash" , but it can only realize some easy
commuications with fscommand .This time I wanna send some data(an array of
numbers) to vc, then vc send this data to HARDWARE with _asm functions .....
vc2hardware is done , but i don't know how to send the array of data to vc
... and how to receive data from vc.... i have no ideas

i guest there SHOULD be some methods that can let the variables(at least the
variables of _root) communication from the two stuff. but i don't know
exactly how....

I am from China , sorry for my poo English, thanks!



_______________________________________________
osflash mailing list
[email protected]
http://osflash.org/mailman/listinfo/osflash_osflash.org





------------------------------

Message: 2
Date: Fri, 1 Jul 2005 08:26:36 +0300
From: Mika Palmu <[EMAIL PROTECTED]>
Subject: Re: [osflash] Applying for open source project hosting...
To: Open Source Flash Mailing List <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1

Yep, i read the wiki and it said i should apply for hosting via this
mailinglist. Well i'm just waiting for the final judgement.. :)

Greetings,
Mika

On 7/1/05, erixtekila <[EMAIL PROTECTED]> wrote:
>
> > according to the wiki, posting the proposal here is how one applies
> > for the hosting, mailing list etc. i guess the intention is to make it
> > an open procedure as opposed to just sending a mail off-list to Aral.
> >
> > http://osflash.org/doku.php?
> > id=#host_your_open_source_flash_project_on_osflash
> Sorry, I didn't know.
> I didn't want to bother btw.
> Please receive my excuses if I did it anyhow.
> I just wanted to anderstand the aim of this message.
> Now it's done.
>
> -----------
> erixtekila
> http://blog.v-i-a.net/
>
>
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>



------------------------------

Message: 3
Date: Fri, 01 Jul 2005 09:48:13 +0200
From: Ralf Bokelberg <[EMAIL PROTECTED]>
Subject: Re: [osflash] Hi all , a question about Flash
        <-communication-> VC++
To: Open Source Flash Mailing List <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii

I haven't verified it yet, but isn't there a possibility to use
LocalConnection? Maybe you take a look at the mozilla sources to get an
idea about it?

Ralf.

JesterXL wrote:
> Currently, the only way to talk out of Flash is fscommand & getURL.
>
> var a:Array = ["one", "two", "three"];
> var str:String = a.join(",");
> trace(a); // one,two,three
> fscommand("sendarray", str);
>
> Going to Flash if your not using JavaScript, one 2 ways:
> - LoadVars
> - watchers
>
>
> VC++
> -----
> s = "foo=bar&a=1,2,3&maybe=34.999";
> flashobject.setVariable("cmd", s);
>
> Flash
> ------
> function init()
> {
>     this.watch("cmd", onCMDChange);
>     lv = new LoadVars();
> }
>
> function onCMDChange(prop, oldVal, newVal)
> {
>     prop = newVal;
>     lv.decode(newVal);
>     showProps();
>     return prop;
> }
>
> function showProps()
> {
>     for(var p in lv)
>     {
>         trace(p + ": " + lv[p]);
>     }
> }
>
> above will show:
>
> foo: bar
> a: 1,2,3
> maybe: 34.999
>
> If you don't want to use the LoadVars, you can just set a bunch of
variables
> (that will be on _root's scope) that don't have watchers on them, and then
> the last call in VC++ calls like "cmd", "done" which will trigger your
> watcher to parse the other variables; whatever you feel comfortable with.
>
> Hopefully in the future, it'll be easier to talk to and from Flash.
>
>
> ----- Original Message -----
> From: "awflasher.com" <[EMAIL PROTECTED]>
> To: "Open Source Flash Mailing List" <[email protected]>
> Sent: Thursday, June 30, 2005 9:34 PM
> Subject: [osflash] Hi all , a question about Flash <-communication-> VC++
>
>
> Any body know how to send data to VC++ or receive VC++ data?
>
> I found a class "CShockwaveFlash" , but it can only realize some easy
> commuications with fscommand .This time I wanna send some data(an array of
> numbers) to vc, then vc send this data to HARDWARE with _asm functions
.....
> vc2hardware is done , but i don't know how to send the array of data to vc
> ... and how to receive data from vc.... i have no ideas
>
> i guest there SHOULD be some methods that can let the variables(at least
the
> variables of _root) communication from the two stuff. but i don't know
> exactly how....
>
> I am from China , sorry for my poo English, thanks!
>
>
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
>
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org



------------------------------

Message: 4
Date: Fri, 01 Jul 2005 11:10:19 +0100
From: Aral Balkan <[EMAIL PROTECTED]>
Subject: Re: [osflash] Applying for open source project hosting...
To: Mika Palmu <[EMAIL PROTECTED]>,     Open Source Flash Mailing List
        <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Mika,

I just emailed you off-list: Your SVN repository and mailing list are
ready. I've added it to the main nav and under OSFlash-hosted projects
on the Wiki.
See: http://osflash.org
and http://osflash.org/doku.php?id=flashdevelop

All the best,
Aral

Mika Palmu wrote:

>Hi OSFlash !!!
>
>I have a open source flash project called FlashDevelop (currently the
>source code is not available) written in C# for .NET (will try to
>implement it to Mono later on) and it would be nice to get the project
>to be hosted on this great community. I have already bought a domain
>(flashdevelop.org) for the project, so i have big plans for it. :) <snip>
>




------------------------------

Message: 5
Date: Fri, 01 Jul 2005 11:13:23 +0100
From: Aral Balkan <[EMAIL PROTECTED]>
Subject: Re: [osflash] reccomendations for CVS primer for the slow and
        ADHD
To: Manuel Saint-Victor <[EMAIL PROTECTED]>,    Open Source Flash
        Mailing List <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi Manuel,

Well, they are similar -- CVS is like SVN with your hands and feet
shackled :) Seriously, though, a lot of projects still use CVS (for
legacy reasons, etc.) and the two do share much in common (SVN was a
rewrite of CVS to remove some of the shackles.) I remember that the
O'Reilly book on CVS is really good.

Take care,
Aral

Manuel Saint-Victor wrote:

>Thanks,
>
>I do plan on setting it up for our project but what about accessing
>stuff from a project that already uses CVS - will I be able to use CVS
>by learning subversion? <snip>
>
>




------------------------------

Message: 6
Date: Fri, 01 Jul 2005 11:19:09 +0100
From: Aral Balkan <[EMAIL PROTECTED]>
Subject: [osflash] Announcing the OSFlash Design Contest
To: Open Source Flash Mailing List <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Hi all,

Now that we're one-month old, I think we need a usable, lovely, and
accessible design to go with all the great content on the Wiki and to
separate it from all the other DokuWikis out there. To make this
possible, we will be running a design contest to pick a logo, layout and
style for the website.

I have set up a preliminary page at:
http://osflash.org/doku.php?id=osflash_design_contest

Over the coming days, I will be talking to individuals and companies
regarding sponsorship, prizes and to assemble a small group of Judges
(both from the Open Source Flash-world, the general Flash Community and
the CSS/HTML/Standards community.)

If anyone on here (or your companies) want to sponsor the contest with
prizes, please write to me off-list.

I'll post more info on this as I have it.

All the best,
Aral



------------------------------

Message: 7
Date: Fri, 1 Jul 2005 07:11:02 -0400
From: john grden <[EMAIL PROTECTED]>
Subject: [osflash] New video - Loading FlashInspector into the
        AdminTool
To: Open Source Flash Mailing List <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="iso-8859-1"

I've also been working with Pablo Costantini who makes FLashInspector to
create a universal plugin container for loading verious tools for debugging.
In starting to go down this path, I've come up with a prototype AdminTool
interface that loads external assets and creates a "tab" at runtime to
accomodate the loaded assets.
 If you're confused, watch this video. It explains it all:
http://acmewebworks.typepad.com/admintool/videos/AdminTool_plugins/FlashInsp
ector_plugin.html

 The cool thing is, it allows people to use whatever debug tools they want
to within the admintool. So, if you like Pablo's logging better than the
admintools, just load it as an external asset, and bam, it's integrated
right there. You can still use the AT' or just use Pablo's logger.
 So far, it's looking very good and working well. Pablo's does somethings
VERY well, and I still prefer some of the AT's features, but ultimately,
I've got the power to do anything I need to with both. I'm actually using
Pablo's logger more and more and enhancing my own static wrapper class to
make the calls. This gives me great flexibility in how I pass data to
Pablo's FlashInspector. The one feature I like about the AdminTool's logger
is that I can pass multiple arguments with one call:
 _global.tt("onStartGame", eventObj, GameController.currentLevel,
GameController.totalScore);
 But I love Pablo's filtering! So, In my custom class, I can send multiple
arguments as if I were using the AT's logger, and it parses it out to make
the separate calls to Pablo's:
  Logger({type:"Info", obj:"onStartGame"}, {type:"debug", obj:eventObj},
{type:"Info", obj:GameController.currentLevel}, {type:"Info", obj:
GameController.totalScore});
 or if I'm lazy:
 Logger({type:"info", ary:[eventObj, GameController.currentLevel,
GameController.totalScore]});
 Ultimately, we're going to create an open source plugin container for the
OSFlash community and wanted to start getting feed back on this concept.
Pablo and I have been discussing this at length and agree that it's time to
put together a universal container to manage debug plugins and provide and
API.
 Thanks for your help!


--
John Grden
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------------------------------

Message: 8
Date: Fri, 1 Jul 2005 14:55:30 +0100
From: Johan Lopes <[EMAIL PROTECTED]>
Subject: Re: [osflash] New video - Loading FlashInspector into the
        AdminTool
To: john grden <[EMAIL PROTECTED]>,     Open Source Flash Mailing List
        <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1

Hey John,

Thanks for your great work on the Admin Tool. I've just started using
it on a messy and old timeline-based app I'm debugging and I love
it!!!

> Ultimately, we're going to create an open source plugin container for the
> OSFlash community and wanted to start getting feed back on this concept.

Sounds like a great idea. As I start using the more advanced features
of AT I'll make sure to check it out and comment on it.

Cheers,

/Johan

On 7 /1/05, john grden <[EMAIL PROTECTED]> wrote:
> I've also been working with Pablo Costantini who makes FLashInspector to
> create a universal plugin container for loading verious tools for
debugging.
>  In starting to go down this path, I've come up with a prototype AdminTool
> interface that loads external assets and creates a "tab" at runtime to
> accomodate the loaded assets.
>
> If you're confused, watch this video.  It explains it all:
>
http://acmewebworks.typepad.com/admintool/videos/AdminTool_plugins/FlashInsp
ector_plugin.html
>
> The cool thing is, it allows people to use whatever debug tools they want
to
> within the admintool.  So, if you like Pablo's logging better than the
> admintools, just load it as an external asset, and bam, it's integrated
> right there.  You can still use the AT' or just use Pablo's logger.
>
> So far, it's looking very good and working well.  Pablo's does somethings
> VERY well, and I still prefer some of the AT's features, but ultimately,
> I've got the power to do anything I need to with both.  I'm actually using
> Pablo's logger more and more and enhancing my own static wrapper class to
> make the calls.  This gives me great flexibility in how I pass data to
> Pablo's FlashInspector.  The one feature I like about the AdminTool's
logger
> is that I can pass multiple arguments with one call:
>
> _global.tt("onStartGame", eventObj, GameController.currentLevel,
> GameController.totalScore);
>
> But I love Pablo's filtering!  So, In my custom class, I can send multiple
> arguments as if I were using the AT's logger, and it parses it out to make
> the separate calls to Pablo's:
>
> Logger({type:"Info", obj:"onStartGame"}, {type:"debug", obj:eventObj},
> {type:"Info", obj:GameController.currentLevel}, {type:"Info",
> obj:GameController.totalScore});
>
> or if I'm lazy:
>
> Logger({type:"info", ary:[eventObj, GameController.currentLevel,
> GameController.totalScore]});
>
> Ultimately, we're going to create an open source plugin container for the
> OSFlash community and wanted to start getting feed back on this concept.
> Pablo and I have been discussing this at length and agree that it's time
to
> put together a universal container to manage debug plugins and provide and
> API.
>
> Thanks for your help!
>
>
> --
> John Grden
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
>
>



------------------------------

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End of osflash Digest, Vol 3, Issue 1
*************************************



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