Hi there, I'm trying to exclude a particular class at compilation time, using MTASC from FAME. Simply doesn't exclude any , no mater which I choose.
Does anybody knows, if there are any issues I should know, when using -exclude parameter from FlashOut tab? Is this a Flashout bug? Anyway, doesn't MTASC use for the same purpose a FLA-NAME_exclude.xml file, same way MM compiler does (as explained in Colin Moock's - Essential ActionScript 2.0, Ch.14.1.1.4) Thanks! -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of [EMAIL PROTECTED] Sent: Friday, July 01, 2005 4:56 PM To: [email protected] Subject: osflash Digest, Vol 3, Issue 1 Send osflash mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://osflash.org/mailman/listinfo/osflash_osflash.org or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of osflash digest..." Today's Topics: 1. Re: Hi all , a question about Flash <-communication-> VC++ (JesterXL) 2. Re: Applying for open source project hosting... (Mika Palmu) 3. Re: Hi all , a question about Flash <-communication-> VC++ (Ralf Bokelberg) 4. Re: Applying for open source project hosting... (Aral Balkan) 5. Re: reccomendations for CVS primer for the slow and ADHD (Aral Balkan) 6. Announcing the OSFlash Design Contest (Aral Balkan) 7. New video - Loading FlashInspector into the AdminTool (john grden) 8. Re: New video - Loading FlashInspector into the AdminTool (Johan Lopes) ---------------------------------------------------------------------- Message: 1 Date: Thu, 30 Jun 2005 22:38:42 -0400 From: "JesterXL" <[EMAIL PROTECTED]> Subject: Re: [osflash] Hi all , a question about Flash <-communication-> VC++ To: "Open Source Flash Mailing List" <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="gb2312" Currently, the only way to talk out of Flash is fscommand & getURL. var a:Array = ["one", "two", "three"]; var str:String = a.join(","); trace(a); // one,two,three fscommand("sendarray", str); Going to Flash if your not using JavaScript, one 2 ways: - LoadVars - watchers VC++ ----- s = "foo=bar&a=1,2,3&maybe=34.999"; flashobject.setVariable("cmd", s); Flash ------ function init() { this.watch("cmd", onCMDChange); lv = new LoadVars(); } function onCMDChange(prop, oldVal, newVal) { prop = newVal; lv.decode(newVal); showProps(); return prop; } function showProps() { for(var p in lv) { trace(p + ": " + lv[p]); } } above will show: foo: bar a: 1,2,3 maybe: 34.999 If you don't want to use the LoadVars, you can just set a bunch of variables (that will be on _root's scope) that don't have watchers on them, and then the last call in VC++ calls like "cmd", "done" which will trigger your watcher to parse the other variables; whatever you feel comfortable with. Hopefully in the future, it'll be easier to talk to and from Flash. ----- Original Message ----- From: "awflasher.com" <[EMAIL PROTECTED]> To: "Open Source Flash Mailing List" <[email protected]> Sent: Thursday, June 30, 2005 9:34 PM Subject: [osflash] Hi all , a question about Flash <-communication-> VC++ Any body know how to send data to VC++ or receive VC++ data? I found a class "CShockwaveFlash" , but it can only realize some easy commuications with fscommand .This time I wanna send some data(an array of numbers) to vc, then vc send this data to HARDWARE with _asm functions ..... vc2hardware is done , but i don't know how to send the array of data to vc ... and how to receive data from vc.... i have no ideas i guest there SHOULD be some methods that can let the variables(at least the variables of _root) communication from the two stuff. but i don't know exactly how.... I am from China , sorry for my poo English, thanks! _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org ------------------------------ Message: 2 Date: Fri, 1 Jul 2005 08:26:36 +0300 From: Mika Palmu <[EMAIL PROTECTED]> Subject: Re: [osflash] Applying for open source project hosting... To: Open Source Flash Mailing List <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1 Yep, i read the wiki and it said i should apply for hosting via this mailinglist. Well i'm just waiting for the final judgement.. :) Greetings, Mika On 7/1/05, erixtekila <[EMAIL PROTECTED]> wrote: > > > according to the wiki, posting the proposal here is how one applies > > for the hosting, mailing list etc. i guess the intention is to make it > > an open procedure as opposed to just sending a mail off-list to Aral. > > > > http://osflash.org/doku.php? > > id=#host_your_open_source_flash_project_on_osflash > Sorry, I didn't know. > I didn't want to bother btw. > Please receive my excuses if I did it anyhow. > I just wanted to anderstand the aim of this message. > Now it's done. > > ----------- > erixtekila > http://blog.v-i-a.net/ > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > ------------------------------ Message: 3 Date: Fri, 01 Jul 2005 09:48:13 +0200 From: Ralf Bokelberg <[EMAIL PROTECTED]> Subject: Re: [osflash] Hi all , a question about Flash <-communication-> VC++ To: Open Source Flash Mailing List <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=us-ascii I haven't verified it yet, but isn't there a possibility to use LocalConnection? Maybe you take a look at the mozilla sources to get an idea about it? Ralf. JesterXL wrote: > Currently, the only way to talk out of Flash is fscommand & getURL. > > var a:Array = ["one", "two", "three"]; > var str:String = a.join(","); > trace(a); // one,two,three > fscommand("sendarray", str); > > Going to Flash if your not using JavaScript, one 2 ways: > - LoadVars > - watchers > > > VC++ > ----- > s = "foo=bar&a=1,2,3&maybe=34.999"; > flashobject.setVariable("cmd", s); > > Flash > ------ > function init() > { > this.watch("cmd", onCMDChange); > lv = new LoadVars(); > } > > function onCMDChange(prop, oldVal, newVal) > { > prop = newVal; > lv.decode(newVal); > showProps(); > return prop; > } > > function showProps() > { > for(var p in lv) > { > trace(p + ": " + lv[p]); > } > } > > above will show: > > foo: bar > a: 1,2,3 > maybe: 34.999 > > If you don't want to use the LoadVars, you can just set a bunch of variables > (that will be on _root's scope) that don't have watchers on them, and then > the last call in VC++ calls like "cmd", "done" which will trigger your > watcher to parse the other variables; whatever you feel comfortable with. > > Hopefully in the future, it'll be easier to talk to and from Flash. > > > ----- Original Message ----- > From: "awflasher.com" <[EMAIL PROTECTED]> > To: "Open Source Flash Mailing List" <[email protected]> > Sent: Thursday, June 30, 2005 9:34 PM > Subject: [osflash] Hi all , a question about Flash <-communication-> VC++ > > > Any body know how to send data to VC++ or receive VC++ data? > > I found a class "CShockwaveFlash" , but it can only realize some easy > commuications with fscommand .This time I wanna send some data(an array of > numbers) to vc, then vc send this data to HARDWARE with _asm functions ..... > vc2hardware is done , but i don't know how to send the array of data to vc > ... and how to receive data from vc.... i have no ideas > > i guest there SHOULD be some methods that can let the variables(at least the > variables of _root) communication from the two stuff. but i don't know > exactly how.... > > I am from China , sorry for my poo English, thanks! > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org ------------------------------ Message: 4 Date: Fri, 01 Jul 2005 11:10:19 +0100 From: Aral Balkan <[EMAIL PROTECTED]> Subject: Re: [osflash] Applying for open source project hosting... To: Mika Palmu <[EMAIL PROTECTED]>, Open Source Flash Mailing List <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi Mika, I just emailed you off-list: Your SVN repository and mailing list are ready. I've added it to the main nav and under OSFlash-hosted projects on the Wiki. See: http://osflash.org and http://osflash.org/doku.php?id=flashdevelop All the best, Aral Mika Palmu wrote: >Hi OSFlash !!! > >I have a open source flash project called FlashDevelop (currently the >source code is not available) written in C# for .NET (will try to >implement it to Mono later on) and it would be nice to get the project >to be hosted on this great community. I have already bought a domain >(flashdevelop.org) for the project, so i have big plans for it. :) <snip> > ------------------------------ Message: 5 Date: Fri, 01 Jul 2005 11:13:23 +0100 From: Aral Balkan <[EMAIL PROTECTED]> Subject: Re: [osflash] reccomendations for CVS primer for the slow and ADHD To: Manuel Saint-Victor <[EMAIL PROTECTED]>, Open Source Flash Mailing List <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi Manuel, Well, they are similar -- CVS is like SVN with your hands and feet shackled :) Seriously, though, a lot of projects still use CVS (for legacy reasons, etc.) and the two do share much in common (SVN was a rewrite of CVS to remove some of the shackles.) I remember that the O'Reilly book on CVS is really good. Take care, Aral Manuel Saint-Victor wrote: >Thanks, > >I do plan on setting it up for our project but what about accessing >stuff from a project that already uses CVS - will I be able to use CVS >by learning subversion? <snip> > > ------------------------------ Message: 6 Date: Fri, 01 Jul 2005 11:19:09 +0100 From: Aral Balkan <[EMAIL PROTECTED]> Subject: [osflash] Announcing the OSFlash Design Contest To: Open Source Flash Mailing List <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Hi all, Now that we're one-month old, I think we need a usable, lovely, and accessible design to go with all the great content on the Wiki and to separate it from all the other DokuWikis out there. To make this possible, we will be running a design contest to pick a logo, layout and style for the website. I have set up a preliminary page at: http://osflash.org/doku.php?id=osflash_design_contest Over the coming days, I will be talking to individuals and companies regarding sponsorship, prizes and to assemble a small group of Judges (both from the Open Source Flash-world, the general Flash Community and the CSS/HTML/Standards community.) If anyone on here (or your companies) want to sponsor the contest with prizes, please write to me off-list. I'll post more info on this as I have it. All the best, Aral ------------------------------ Message: 7 Date: Fri, 1 Jul 2005 07:11:02 -0400 From: john grden <[EMAIL PROTECTED]> Subject: [osflash] New video - Loading FlashInspector into the AdminTool To: Open Source Flash Mailing List <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset="iso-8859-1" I've also been working with Pablo Costantini who makes FLashInspector to create a universal plugin container for loading verious tools for debugging. In starting to go down this path, I've come up with a prototype AdminTool interface that loads external assets and creates a "tab" at runtime to accomodate the loaded assets. If you're confused, watch this video. It explains it all: http://acmewebworks.typepad.com/admintool/videos/AdminTool_plugins/FlashInsp ector_plugin.html The cool thing is, it allows people to use whatever debug tools they want to within the admintool. So, if you like Pablo's logging better than the admintools, just load it as an external asset, and bam, it's integrated right there. You can still use the AT' or just use Pablo's logger. So far, it's looking very good and working well. Pablo's does somethings VERY well, and I still prefer some of the AT's features, but ultimately, I've got the power to do anything I need to with both. I'm actually using Pablo's logger more and more and enhancing my own static wrapper class to make the calls. This gives me great flexibility in how I pass data to Pablo's FlashInspector. The one feature I like about the AdminTool's logger is that I can pass multiple arguments with one call: _global.tt("onStartGame", eventObj, GameController.currentLevel, GameController.totalScore); But I love Pablo's filtering! So, In my custom class, I can send multiple arguments as if I were using the AT's logger, and it parses it out to make the separate calls to Pablo's: Logger({type:"Info", obj:"onStartGame"}, {type:"debug", obj:eventObj}, {type:"Info", obj:GameController.currentLevel}, {type:"Info", obj: GameController.totalScore}); or if I'm lazy: Logger({type:"info", ary:[eventObj, GameController.currentLevel, GameController.totalScore]}); Ultimately, we're going to create an open source plugin container for the OSFlash community and wanted to start getting feed back on this concept. Pablo and I have been discussing this at length and agree that it's time to put together a universal container to manage debug plugins and provide and API. Thanks for your help! -- John Grden -------------- next part -------------- An HTML attachment was scrubbed... URL: /pipermail/osflash_osflash.org/attachments/20050701/002219c3/attachment-0001 .htm ------------------------------ Message: 8 Date: Fri, 1 Jul 2005 14:55:30 +0100 From: Johan Lopes <[EMAIL PROTECTED]> Subject: Re: [osflash] New video - Loading FlashInspector into the AdminTool To: john grden <[EMAIL PROTECTED]>, Open Source Flash Mailing List <[email protected]> Message-ID: <[EMAIL PROTECTED]> Content-Type: text/plain; charset=ISO-8859-1 Hey John, Thanks for your great work on the Admin Tool. I've just started using it on a messy and old timeline-based app I'm debugging and I love it!!! > Ultimately, we're going to create an open source plugin container for the > OSFlash community and wanted to start getting feed back on this concept. Sounds like a great idea. As I start using the more advanced features of AT I'll make sure to check it out and comment on it. Cheers, /Johan On 7 /1/05, john grden <[EMAIL PROTECTED]> wrote: > I've also been working with Pablo Costantini who makes FLashInspector to > create a universal plugin container for loading verious tools for debugging. > In starting to go down this path, I've come up with a prototype AdminTool > interface that loads external assets and creates a "tab" at runtime to > accomodate the loaded assets. > > If you're confused, watch this video. It explains it all: > http://acmewebworks.typepad.com/admintool/videos/AdminTool_plugins/FlashInsp ector_plugin.html > > The cool thing is, it allows people to use whatever debug tools they want to > within the admintool. So, if you like Pablo's logging better than the > admintools, just load it as an external asset, and bam, it's integrated > right there. You can still use the AT' or just use Pablo's logger. > > So far, it's looking very good and working well. Pablo's does somethings > VERY well, and I still prefer some of the AT's features, but ultimately, > I've got the power to do anything I need to with both. I'm actually using > Pablo's logger more and more and enhancing my own static wrapper class to > make the calls. This gives me great flexibility in how I pass data to > Pablo's FlashInspector. The one feature I like about the AdminTool's logger > is that I can pass multiple arguments with one call: > > _global.tt("onStartGame", eventObj, GameController.currentLevel, > GameController.totalScore); > > But I love Pablo's filtering! So, In my custom class, I can send multiple > arguments as if I were using the AT's logger, and it parses it out to make > the separate calls to Pablo's: > > Logger({type:"Info", obj:"onStartGame"}, {type:"debug", obj:eventObj}, > {type:"Info", obj:GameController.currentLevel}, {type:"Info", > obj:GameController.totalScore}); > > or if I'm lazy: > > Logger({type:"info", ary:[eventObj, GameController.currentLevel, > GameController.totalScore]}); > > Ultimately, we're going to create an open source plugin container for the > OSFlash community and wanted to start getting feed back on this concept. > Pablo and I have been discussing this at length and agree that it's time to > put together a universal container to manage debug plugins and provide and > API. > > Thanks for your help! > > > -- > John Grden > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > ------------------------------ _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org End of osflash Digest, Vol 3, Issue 1 ************************************* _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
