>>In order to be accurate, you should write it this way : >> >>write-once, >>run-on-Mac-and-Windows-and-sometimes-on-Linux-with-some-very-small-platform-differences >> >>Which is still far from "anywhere". >> >> > > Point taken. The important thing being that -- on supported platforms -- > it is supported almost identically. I don't remember the last time I had > to do a platform check in my code which means I can devote myself to > actually building business logic. Big advantage :) > > Aral
This doesn't mean that adding other platforms using an other player implementation is deemed to raise compatibilities issues. It's up to the dev team to ensure that. I for instance had good reasons not to support AS2 exactly like the FlashIDE compiler is doing. And it's open source, so if you have a particular issue, you can submit a report and if the player is correctly maintained it might be fixed quite quickly. It's always better to have a minor problem on a given platform than to have that platform not being supported at all :) Nicolas _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
