On 2/24/06, Richard Lyman wrote:
> Thanks for the response. At least I know I'm working with something
> that others are looking into, so I won't be alone in solving problems.

Absolutely!  This topic is *very* interesting to me.

> P.s. - Some of those problems will be solved once Firefox uses
> XULRunner, won't they?

Well...  They should be.  Heck, they're probably solvable now if we
just write some code.  I know that Benjamin Smedberg
(http://benjamin.smedbergs.us/blog/), the single core Mozilla
developer of XulRunner, would be pretty excited to get help.  I talked
to him a while ago about SwfRunner and it seemed like he thought it'd
be trivial to implement.  I mean, basically SwfRunner is just a way of
packaging XulRunner.  If XulRunner works, SwfRunner would be done
today.

While I know that getting Firefox to use XulRunner is a stated goal,
I'm not sure that it's a priority.  I'm interested to see how long
this idea takes implement.  I hope quickly, because I like it. 
Another thing about XulRunner to be aware of is that, to my
understanding, the packaging model hasn't been decided.  Last I heard,
Benjamin was trying to decide if it made more sense to ship one
instance of XulRunner that every Xul app ran on top of (think Xul
player) or to bundle XulRunner with every deployment.  There are pros
and cons to both paths, and if you have an opinion I'm sure that
Benjamin and the Xul heads would be interested.

All that said, you should look into pure Xul development.  It's pretty
powerful stuff.  With OOP AS1 experience, Flash programmers are
uniquely suited for the Xul development experience.  XulRunner sans
the Flash player is still a great piece of software.

Personally, I can't wait for JS2.0 (which is AS3.0) to be complete and
integrated into XulRunner.  AS3.0 is a great language.  Apparently,
Python is close to working in XulRunner.  Here's the link:
http://weblogs.mozillazine.org/roadmap/archives/2006/02/js_and_python_news.html#more.

Have fun with it all.


Ali

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