Its indeed a very good quality library and it fits perfectly for my situation. The only problem is that it adds significant ~9KB to my Main.swf, I have two options here:
- Make Main.swf go back to 4KB by removing pixlib classes and loading them at runtime (I would need to add an additional loading step with a MovieClipLoader or loadMovie)
- Keep it this way.

I´ve become kind of obsessed about this size stuff after my first flash project... all the users complained about the huge download times, I then started a deep study about techinques to optimize the resources use (such as exclude files/intrinsic classes and swf dll files) and shared libraries, but it really is a question of time and practical experience until you get to a level where you can balance size and quality.

Thanks again,

Marcelo.

On 5/11/06, Marcelo de Moraes Serpa < [EMAIL PROTECTED]> wrote:
Hey Francis, thanks a lot for the tips, I have seen pixlib before but didn´t know that it had such nice features/libraries for this purpose!

- Marcelo.


On 5/11/06, Francis Bourre <[EMAIL PROTECTED]> wrote:
Hello
 
 
GraphicLib, XMLToObject, LibStack and VideoDisplay inherit from AbstractLib.
It handles onLoadInit, onLoadProgress and onTimeOut events.
You can directly use getPerCent and getName accessors with LibEvent to make your preloader UIs working easily.
 
LibStack is a polymorphic stack implementation, you can enqueue every classe above (:ILib type) .
LibStack instance will broadcast all the AbtractLib events + onLoadComplete when the stack is empty.
 
example:
 
import com.bourre.data.libs.*;
_gl = new GraphicLib( mcTarget, 10);
_vd = new VideoDisplay( mcTarget );
_lib = new LibStack();
_lib.enqueue( _gl, "uis", "uis.swf" );
_lib.enqueue( _vd, "video", "file.flv" );
_lib.addEventListener( LibStack.onLoadCompleteEVENT, this, _launchMyApplication );
_lib.execute();
 
francis
 
 
----- Original Message -----
Sent: Wednesday, May 10, 2006 9:02 PM
Subject: Re: [osflash] aggLibTools Librariesloader onLibraryProgressevent.target.bytesLoaded and bytesTotal always returns "undefined"

I´m giving up on AggLibTools LibrariesLoader... Will use ARPX´s MovieClipQueue instead or build my own dllloader for batch loadings...
 
Thanks,
 
Marcelo.

 
On 5/10/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
So, has nobody ever used AggLibTools LibrariesLoader class and Sexie/SexieR? Could anyone point me to its author then...(as I couldn´t find any means to contact him)? I really need a solution quickly for this issue :(

Thanks,
 

- Marcelo.


On 5/9/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED] > wrote:
So, no ideas on what could be happening? I tried to contact agglibtool´s author but couldn´t find any contact form on his site: www.aggelos.org.

I really need some help here, I already tried to debug the code but everything seems allright... otherwise I would have to use other solution and the deadline is coming ...

Thanks,
 

- Marcelo.


On 5/8/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED] > wrote:
Strange!

I have another function that also uses MovieClip loader after LibrariesLoader loads some swfs, and the onLoadProgress callback function returns the bytesTotal and bytesLoaded correclty, but the aggLibTools LibrariesLoader seems to have a bug. I´m testing it locally with xat.com WebSpeed Simulator...

It loads all the assets ok but the feedback on bytesTotal and bytesLoaded isn´t given back (=undefined) so I can´t feed the preloader :(

Does anyone know what could be happening?

Thanks in advance,
 

- Marcelo.




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