Ralf, How would we access bitblit from Flash ? Not sure what we can do with this.
Ralph On Dec 2, 2007 11:39 PM, Ralf Bokelberg <[EMAIL PROTECTED]> wrote: > I'm reading O'Reilly's <a > href=" > http://www.amazon.de/Beautiful-Code-Theory-Practice-OReilly/dp/0596510047/ref=pd_bbs_sr_1?ie=UTF8&s=books-intl-de&qid=1196633416&sr=8-1 > ">Beautiful > Code</a>. One essay is talking about creating code at runtime in the > Windows 95 BitBlit function. BitBlit copies rectangular bitmap areas. > Pixels can be copied in 256 different modes in which pixels are > combined. The modes are defined by three different parameters. Instead > of using conditionals to determine the mode (which is the same for > every pixel), BitBlit renders the parameters to assembler code once, > and executes this code for all the pixels. This gave a massive > performance boost. > > I'm not sure how the current Flash 3D libraries work. Maybe they don't > use per pixel rendering. Maybe they already use the same technology as > the one explained above. Just in case they don't ... > > Cheers > Ralf. > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > -- Ralph Hauwert
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