Hi,

   This article talks about using MovieMaterial vs MovieAssetMaterial.

   http://www.rockonflash.com/blog/?p=101

For stuff in Flex, if you want to use external assets that you load at compile time, you have to Embed them:

   http://www.bit-101.com/blog/?p=853

With this you can Embed a single SWF, or use the LinkageID set in Flash to specifically target a Symbol.

Then you can instantiate these symbols at runtime - you may need to cast them though:

   mySymbolInstance = new SymbolInstance() as MovieClip;

You can embed a MovieClip at compile time, so I would guess you could then use this as a MovieMaterial.

   Not sure about loading stuff at runtime and using it.

   HTH

   Glen

victoria powers wrote:
How would I go about using MovieAssetMaterial with Flex? I understand how this works using Flash because you have actual library assets with linkage identifiers, but with Flex you dont.
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Glen Pike
01736 759321
www.glenpike.co.uk <http://www.glenpike.co.uk>

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