Hi,

I am writing a server side script with shared object so that my flash client
will be able to broadcast and play audio / video.

URL is rtmp://server/app/room

The following are the method that are called from server side:

Application start:
start (while red 5 server is started) -> appStart (after start, this is
getting called)
Broadcaster/Publisher start:
-> connect (When the client tries to publish the stream)---><b>roomStart(i
make the call explicitly and initialize sharedobjects) </b>-> join (the
broadcaster gets to join)
Player/Subscriber
-> join method called

My queries are:
1. roomStart is not called. So, i made a explicit call from connect to the
roomStart
2. roomStart / roomJoin is not called as per the migration guide. May be i
am missing something.
3. With the above workflow, the broadcaster tries to establish connection
and gets connection timed out while the player/ subscribers are able to
subscribe to the correct stream as published by the broadcaster.

Could anyone please let me know if the workflow is correct or need to be
modified?

Thanks in advance,

-- 
Regards,
-Rajesh

"Stick to our roots and not to forget where we come from"
_______________________________________________
osflash mailing list
[email protected]
http://osflash.org/mailman/listinfo/osflash_osflash.org

Reply via email to