In my experience, in the US it's pretty standard for contracts to say that
anything you as an employee/contractor write for the company becomes
property of the company.

-David R

On Wed, May 28, 2008 at 4:02 PM, Niels Wolf <[EMAIL PROTECTED]>
wrote:

>  I dunno how things are over there in the US but in most European
> countries
> source code- as a written book- is under the natural copyright of the
> author. So the contract must state that you (the author) take distance form
> your right (mostly in advantage of more money). However if not stated who
> owns the source code means that the you, the author, owns it. But if given
> the freedom I try to license my code with the MIT license.
>
> Niels
>
>
> On 5/29/08 12:32 AM, "Gabriel DeWitt" <[EMAIL PROTECTED]> wrote:
>
> >
> > Hi Schell,
> >
> >   First off I want to say that yes, many people are seriously burned by
> > clients. Often even when there is a contract in place.
> >
> >   I have experience as both an individual freelancer as well as a
> consulting
> > company and have found that there is almost always a dance between up
> front
> > money, contract strength, and trust/reputation.
> >
> >   When I was starting out as a freelancer without much experience, I
> would
> > often take jobs without a contract and without any money up front. I
> would
> > basically handshake on an amount and basic description of the project, do
> > the entire project and then after delivering the goods (source code, and
> > running site or app) ask to be paid. That method sucked, and over time I
> > realized that it was a bad way to do things. Perhaps when first starting
> out
> > it was okay, because I was young and didn't have any references, or
> > experience, but there is really no excuse (as a professional) for not
> > signing at least a basic contract (which you can find online, or request
> > from me and I'll happily send you an example).
> >
> >   After I had been freelancing for a while the issue wasn't contract or
> no
> > contract, it was money up front, payment scheduling, etc. I think someone
> > responded by saying 75% up front - that would be great - I feel like you
> > need to be someone highly desirable and be working on a well scoped and
> > clearly budgeted project to get that. I generally try to use a 1/3, 1/3,
> 1/3
> > model for projects with a clear time frame and deliverable. 1/3 of the
> money
> > due on contract signing, 1/3 at the half way point when there is a demo
> of
> > the deliverable, and a final 1/3 at project completion (when the source
> code
> > is handed over). On open time frame or time and materials contracts I
> send
> > an invoice every two weeks and stop work if payment is not received after
> 45
> > days (and I send notices after 30 days).
> >
> >   Source code, and rights to materials generated during the project is a
> > tough subject. Generally contracts with corporations specify that the
> corp
> > owns all the materials, notes, ideas, code, etc. related to the project
> they
> > are paying you for. Generally private individuals either don't specify,
> just
> > want the deliverable, or are open to dual ownership with an agreement
> that
> > you won't use the deliverable, but just the notes, ideas, piecemeal code
> > generated during the project - still, this should be spelled out in the
> > contract.
> >
> >   Finally, in order to break into larger projects and have some liability
> > and legal protection I created a Cali Closed Corp (cost around 1200 for
> the
> > whole process) and now do business corp to corp. In this model there are
> > always contracts, and often retainers, and the back and forward is mainly
> > about which corp the contract favors, and how strongly it favors them. In
> > relation to source code and project materials, the way that I try to run
> it
> > (and get in the contract) is that anything project related is owned by
> the
> > client corp (and turned over in any format requested), after a client job
> is
> > completed the code and projects materials are 'cleaned' and anything of
> > value is stripped of project specific details and saved for later use. My
> > company (Asparagus Corporation Inc.) is trying to maintain this
> methodology
> > by using Virtual Server's for each client project, so if a developer is
> > working for Corp A, then they start by setting up an entire OS Dev Env
> (by
> > taking a template off the shelf so to speak) and then do all the client
> work
> > on that. When the project is done that Virtual Machine can be destroyed
> (but
> > any new software, setup, improvements to the temple are kept and added
> into
> > the main repository of dev workstations/servers). There is value, for
> > example, in the configuration of various LAMP/WAMP/Other stacks and dev
> > software (My Eclipse, databases, editors, plugins, etc), but the client
> corp
> > doesn't care to keep the value in the configuration, they only care about
> > the value in the deliverable (generally), so there is a clear division of
> > interest and ownership.
> >
> >   Ok, sorry if I went overboard Schell, to answer your question quickly
> (at
> > the end of a long email), I think that you should turn over the working
> > version of what you did (so the client knows it is done), but not the
> source
> > code until you are paid. You should try to get a contract signed for the
> job
> > (or at least a statement of work, or Letter of Intent, or Memorandum of
> > Understanding) saying that you did X for Y and both parties were happy
> (once
> > you are paid). Next time get a contract, look into incorporating your own
> > company so that you can have some liability protection, heck, email me at
> > Asparagus Corp if you are interested in joining a Dev Company.
> >
> > Gabriel DeWitt
> > [EMAIL PROTECTED]
> > Sebastopol, CA
> >
> > ----------------------
> >
> > Message: 2
> > Date: Wed, 28 May 2008 14:42:41 -0700
> > From: Schell <[EMAIL PROTECTED]>
> > Subject: [osflash] Commercial Work
> > To: "Open Source Flash Mailing List" <[email protected]>
> > Message-ID:
> > <[EMAIL PROTECTED]>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > I'm having a little issue with a client. They hired me for a web
> application
> > and have not yet paid, but want the source code to integrate it with one
> of
> > their online shops. What kind of copyright, license, etc. do you guys use
> in
> > these situations, or, what is your policy on dealing with clients [ do
> you
> > give them source code, compiled executables, both? Do you make contracts
> or
> > work with an honor system?] Has anyone been seriously burned by a client
> > stealing code or not paying? Thanks in advance.
>
>
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