> > Tools for profiling? Tools for step-though debugging (is that even > possible)? >
Flex Builder 3 ;) On Tue, Aug 5, 2008 at 8:03 AM, izak marais <[EMAIL PROTECTED]> wrote: > Hi all, > > As my first flash project, I am developing a small game in my spare time. I > have been working on it on and off for some more than a year now, using > Mtasc (actionscript 2), Swfmill and Make for building, and the Scite editor > for coding. For debugging I use a simple debug class for tracing strings to > the top movieclip layer. I am working on Ubuntu Linux. I basically follwed > some of the "FAME, FAMES, FLAMES"-tutorials on osflash.org to get going... > > With the proliferation of projects on the project section of osflash, as > well as Adobe's release of the Flex SDK, I was wandering wheter this is > still a good set of tools to use? Or are there other tools with great > features for streamlining development that I should be using instead? > > I am getting along well using just these tools; so moving to a different > setup will have to bring appreciable benefits to make the switch worth > while. Specifically I am wondering whether (instead of coding it all > manually) there may be better tools for easily creating buttons/menus using > a graphical layout tool? For tweening animations? Tools for profiling? Tools > for step-though debugging (is that even possible)? > > Thanks in advance for any feedback. > Izak > > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > -- : : ) Scott Helping your grandma on the interweb at: http://blog.criticalpile.com
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