>
> Tools for profiling? Tools for step-though debugging (is that even
> possible)?
>

Flex Builder 3 ;)


On Tue, Aug 5, 2008 at 8:03 AM, izak marais <[EMAIL PROTECTED]> wrote:

> Hi all,
>
> As my first flash project, I am developing a small game in my spare time. I
> have been working on it on and off for some more than a year now, using
> Mtasc (actionscript 2), Swfmill and Make for building, and the Scite editor
> for coding. For debugging I use a simple debug class for tracing strings to
> the top movieclip layer. I am working on Ubuntu Linux. I basically follwed
> some of the "FAME, FAMES, FLAMES"-tutorials on osflash.org to get going...
>
> With the proliferation of projects on the project section of osflash, as
> well as Adobe's release of the Flex SDK, I was wandering wheter this is
> still a good set of tools to use? Or are there other tools with great
> features for streamlining development that I should be using instead?
>
> I am getting along well using just these tools; so moving to a different
> setup will have to bring appreciable benefits to make the switch worth
> while. Specifically I am wondering whether (instead of coding it all
> manually) there may be better tools for easily creating buttons/menus using
> a graphical layout tool? For tweening animations? Tools for profiling? Tools
> for step-though debugging (is that even possible)?
>
> Thanks in advance for any feedback.
> Izak
>
>
>
>
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>
>


-- 
: : ) Scott

Helping your grandma on the interweb
at: http://blog.criticalpile.com
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