ok I just found that protect from import settings breaks MTASC...
great, I lost 3 days for that.... maybe it's better to go in mountain and 
hunt
deer....

Thanks

Franck

----- Original Message ----- 
From: "zwetan" <[EMAIL PROTECTED]>
To: "Open Source Flash Mailing List" <[email protected]>
Sent: Saturday, August 30, 2008 7:48 AM
Subject: Re: [osflash] MTASC


>> so why can I compile with Flash CS3 without problems ?
>> so i reinstalled MTASC 1.12 and copied again std8 into std
>> with fullscreen code added and now I have always Frame 1 not found in 
>> SWF...
>> so I think I will try another way because too much complicated to only
>> compile
>> a swf with a new as file.
>>
>
> it would be simpler if you showed an example of a class
> that do compile in Flash CS3 and does not compile in MTASC
>
> and maybe gives more details on how you did the compilation
> like MTASC params etc.
> and the Flash CS3 settings
>
> I mean you give very little infos
>
> it's like your other problem on hiting the 32K limit,
> it's very unlikely you already had a 141K class compiling and working
>
> are those 141K  the *.as class source code + comments :) ?
>
> more infos on the 32K _bytecode_ limits
>
> http://osflash.org/mtasc/howto#the_32k_frontier
>
> http://www.nabble.com/Patch:-eliminate-32-KiB-bytecode-limit-from-MTASC-td14696204.html
>
> zwetan
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org 


_______________________________________________
osflash mailing list
[email protected]
http://osflash.org/mailman/listinfo/osflash_osflash.org

Reply via email to