Hi there. I am under developement of a mmorpg-like game involving

* JBoss Seam for ejb backend and conversation management via jbpm
* Papervision3D for user interface (full 3d environment)
* Exadel Flamingo for amf connection via seamRemoteObject & seam
conversation synchronization

what I have so far is a already playable pre-alpha version where every
player can move its 3d model across the world, do some 3d animated stuff and
with a timer I sinchronize with some getters/setters to some backing beans
on jboss
Actually you transmit your "intention" to do an action (and your wanted new
xyz destination coordinates as well), my beans do their calculations and at
a predetermined interval (let's say 5 seconds) they transmit your
coordinates and other
status variables to the user's flex client so everything is kept very
passive and synchronized.
I resolved the 5-second flicker with precalculated easings so everything
looks quite smooth but I feel a bit disappointed in this kinda delay.

I discovered casually red5 server and noticed that it has capabilities to
stream data in synchronous mode, hence I'm really interested in testing it.
My concern is that I cannot really find a way to integrate red5.jar to my
tech stack, and all the downloadables examples look to me like standalone
spring-based applications, even the downloadable WAR archive has http
clients in it, while
I already have my http server and stuff. I need somebody's help to
understand if is possible to make red5 work with seam and flamingo, what the
jars really needed and how to stick them into my application.
To make an example I've got an application akin to
http://demo.flamingo.exadel.com/booking/booking.html plus my 3d stuff, let's
say I need to keep an item's coordinates (or color) fluid-synchronized with
red5.
Is it possible or red5 is meant for a peculiar different technology?
Thanks for your time,

Paolo Russian
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