Hi there. I am under developement of a mmorpg-like game involving * JBoss Seam for ejb backend and conversation management via jbpm * Papervision3D for user interface (full 3d environment) * Exadel Flamingo for amf connection via seamRemoteObject & seam conversation synchronization
what I have so far is a already playable pre-alpha version where every player can move its 3d model across the world, do some 3d animated stuff and with a timer I sinchronize with some getters/setters to some backing beans on jboss Actually you transmit your "intention" to do an action (and your wanted new xyz destination coordinates as well), my beans do their calculations and at a predetermined interval (let's say 5 seconds) they transmit your coordinates and other status variables to the user's flex client so everything is kept very passive and synchronized. I resolved the 5-second flicker with precalculated easings so everything looks quite smooth but I feel a bit disappointed in this kinda delay. I discovered casually red5 server and noticed that it has capabilities to stream data in synchronous mode, hence I'm really interested in testing it. My concern is that I cannot really find a way to integrate red5.jar to my tech stack, and all the downloadables examples look to me like standalone spring-based applications, even the downloadable WAR archive has http clients in it, while I already have my http server and stuff. I need somebody's help to understand if is possible to make red5 work with seam and flamingo, what the jars really needed and how to stick them into my application. To make an example I've got an application akin to http://demo.flamingo.exadel.com/booking/booking.html plus my 3d stuff, let's say I need to keep an item's coordinates (or color) fluid-synchronized with red5. Is it possible or red5 is meant for a peculiar different technology? Thanks for your time, Paolo Russian
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