Hi,

Tinic Uro in his blog says "*Content has to be specifically designed to work
well with GPU functionality*"

(http://www.kaourantin.net/2008/05/what-does-gpu-acceleration-mean.html)

*I asked these question without answer on official Adobe forum, so maybe
here I will have some luck:*

What "*specifically designed"* means? What we should know to be fine with
GPU? As you google the net, you can find a lot of confusion how the GPU
acceleration is slow, but no answer how to design our Flash apps to be well
accelerated. For example is it better to use for each sprite own bitmap, or
use one bitmap  in special size (powers of two?) per multiple sprites. Or
something else? Or is really the GPU acceleration good to play video only?



Anybody knows?

oldes
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