On Thu, Nov 25, 2010 at 6:32 AM, David Oliva <[email protected]>wrote:

> I've collected enough info to be able to do various operations with XFL
> sources so far.
> I keep updating answers to my own XFL related questions:
> http://stackoverflow.com/questions/tagged/xfl
> I keep asking on various places, but with no responses so far.
>
> I could create a doc with all XFL tags and attributes which I've found in
> my sources.
> At this moment I'm solving some issues related to formating/rounding values
> used in shapes, because in some cases the shape is not loaded even when it
> should be a valid shape:-/
>
> Oldes
>
>
> On Wed, Nov 17, 2010 at 11:13 PM, Juan Delgado <[email protected]> wrote:
>
>> I'm interested too, and I also agree is important to get an official
>> specification.
>>
>> When I did ask (can't remember the blog, but was from someone from
>> Adobe) they said they were simply not prepared to publish the spec
>> yet. I guess they either have proprietary stuff to clean up, or put
>> more time documenting.
>>
>> How far have you go looking at those XFL files?
>>
>> Juan
>>
>> On Fri, Nov 12, 2010 at 9:48 AM, David Oliva <[email protected]>
>> wrote:
>> > Hi Steve,
>> >
>> > sorry for late reply. I must say that there is a lot of XFL related
>> cases
>> > which are not clear. Maybe the XML files are opened, as it's just a
>> text,
>> > but there are also binary files, which are pretty important if you want
>> to
>> > do some special actions like modifying images externally - not manually
>> of
>> > course.
>> >
>> > If you know some details, you can answer my questions here:
>> >
>> http://stackoverflow.com/questions/4082812/xfl-what-are-the-bin-dat-files
>> >
>> http://stackoverflow.com/questions/4082467/xfl-whats-purpose-of-the-bin-symdepend-cache-file
>> >
>> http://stackoverflow.com/questions/4096341/xfl-whats-the-best-way-how-to-generate-dombitmapitems-itemid
>> >
>> > Fortunately, I know how to deal with bitmaps in *.dat files already, but
>> I'm
>> > always open to here some more information.
>> >
>> > Thanks,
>> > Oldes
>> >
>> > PS: what's the best way to contact the Flash PRO team, on the Adobe's
>> Flash
>> > forum the XFL related questions are usually unanswered.
>> >
>> > On Fri, Nov 5, 2010 at 5:11 PM, Steve Mathews <[email protected]>
>> wrote:
>> >>
>> >> There really isn't much to reverse engineer from XFL. It is open and
>> >> readable. I worked with it for a short while last year and the Flash
>> Pro
>> >> team seemed happy to provide info. I'm sure if someone wanted to take
>> on
>> >> documenting it fully, they could contact the team for any specific
>> >> questions.
>> >> Steve
>> >>
>> >> On Mon, Nov 1, 2010 at 4:12 AM, David Oliva <[email protected]>
>> >> wrote:
>> >>>
>> >>> Hi everybody,
>> >>>
>> >>> just want to ask you, if there is someone already interested in the
>> new
>> >>> Adobe's Flash XFL file format?
>> >>> People from Adobe talk quite a long time that the spec could be
>> public,
>> >>> but there is still nothing known from them.
>> >>>
>> >>> http://blog.theflashblog.com/?p=1986
>> >>> we do plan on releasing the XML schema for the XFL format to allow
>> others
>> >>> to create and edit the project format themselves. I will look into a
>> time
>> >>> estimate for this.
>> >>>
>> >>> So is there someone already doing reverse engineering of the XFL file
>> >>> structure?
>> >>> Also is there someone who knows some details about the old FLA file
>> >>> specification?
>> >>>
>> >>> Oldes
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> _______________________________________________
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>> >>>
>> >>
>> >>
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>> >
>> >
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>> >
>>
>>
>>
>> --
>> Juan Delgado - Zárate
>> http://zarate.tv
>> http://blog.zarate.tv
>>
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>
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