Good morning,
On Monday 12 May 2008 12:39, Robert Osfield wrote:
> As I'm about to make a dev release I've gone ahead and merged your
> changes, testing
> with standard OSG examples suggest that things are working fine.
Attaching a renderbuffer without a texture/image attached like for example
camera->attach(DEPTH_BUFFER, GL_DEPTH_COMPONENT32)
The reason is that the
osg::FrameBufferAttachment(osg::Camera::Attachment&);
initializer does not handle such attachments with no image or texture.
I guess that it did not since the Camera::Attachment structure does not know
the render buffer size if just an internal format is given.
With that patch such a renderbuffer is allocated in this case and attached in
the same way like the default one is attached.
We will need that to attach a stencil buffer to an fbo. But we do not need an
image or texture for that stencil ...
Greetings and thanks!
Mathias
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