Hi Robert On Wed, May 28, 2008 at 2:44 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Thibault, > > I've merged your fix and checked it into SVN. The code looks like it > should be safe to be called before or after the window is created and > make current so I've merged it, but I'd like to raise the query - do > you think it'll be safe to call before/after the window has been > created/made current?
I have ested the code before the window is realized and it worked too: the cursor is set when the window is initially shown. MSDN do not specify that this call can fail anyway, so I guess we don't have to check for the GraphicsWindow being realized or not. The cursor is not related to the OpenGL context so there should be no influence at all of the window being current or not. Thibault _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
