Hi Robert,

I've only tested on Windows, but I've made some googling and it seems on OSX
Quicktime can handle some swf files (old ones apparently). So don't make any
changes now, I'll apply your suggestions on pre-loading and we'll see later
if we can remove the swf handle if someday we have a real swf plugin... ;)

Cheers,

On Wed, Jan 6, 2010 at 4:54 PM, Robert Osfield <[email protected]>wrote:

> Hi Serge,
>
> On Wed, Dec 30, 2009 at 2:02 PM, Serge Lages <[email protected]>
> wrote:
> > Another fix for the QuickTime plugin this time, it just remove the "swf"
> > format handle. Currently I've never opened successfully a swf file with
> > QuickTime, that's why I think that it can be safely removed, but if
> anyone
> > think it's useful, I am open for discussion.
>
> I'm prepared to remove the swf entry as suggested, but first I'm
> curious have you tested under Windows and OSX?  It sounds like it
> might be an issue of whether Quicktime has a plugin for handling swf
> files, could this be the case?
>
> > The current behavior prevent having a real swf plugin working with the
> > QuickTime plugin as this plugin can catch the call for a flash object and
> > produce just a black output.
>
> As with my suggestion on your proposed changes to the directshow
> plugin, using preloading of the plugins to make sure that they are
> called in the desired order would probably solve this issue.  So load
> the swf plugin first, then the quicktime, then the directshow.
>
> This doesn't change the need to remove the swf entry from the
> quicktime plugin if it's just plain failing.
>
> Robert.
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>



-- 
Serge Lages
http://www.tharsis-software.com
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