Hi Paul,

On Fri, Feb 26, 2010 at 9:53 AM, Robert Osfield <[email protected]>wrote:

> Ack, I've just done a second review of the changes I was about to check in
> and don't think that just testing for GL version will be OK as GLES version
> number will eventually go to 3 so would end your new code path and if
> glGetStringi method isn't found it'll fail.  I'll refactor the code so that
> it just does the check against the glGetStringi pointer and the version...
> More news in a minute...
>

I've just checked in the addition of an

            #if !defined(OSG_GLES1_AVAILABLE) &&
!defined(OSG_GLES2_AVAILABLE)

Around the new block of code you added which protect it safely from being
used under GLES.

Robert.
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