Hi Daniel,

Yes, my current work on VDSM is based on the latest trunk version. I have
just moved the VSM implementation out of the core osgShadow library, but as
a custom shadow map example in osgshadow folder. My next plans include the
ESM and SDSM algorithms, as well as making the class suitable for both
forward and deferred uses.

I'd love to share my current code, but maybe I need a few days first to
make a clean enough version for submitting, at least with the ESM algorithm
which can make the shadow edge better. Maybe I could submit a new VDSM
implementation this weekend after a short trip to the south China. :-)

Regards,

Wang Rui





2013/1/8 Daniel Schmid <[email protected]>

> Hi Wang
>
> I'm using your submitted PSSM-VDSM succesfully in one of my projects.
> Unfortunately, it is based on OSG 3.01 and meanwhile (OSG 3.1.3) the
> osgShadow classes (ShadowSettings, ShadowScene) are not compatible.
> Actually I would like to upgrade my project to OSG 3.1.3.
>
> Is your VDSM under development based on OSG 3.1.3? I would be very happy
> to test a copy of it, also to check out your other shadow algorithms it
> contains...
>
>
> Thank you!
>
> Cheers,
> Daniel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=51838#51838
>
>
>
>
>
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