I am very interested in getting my hands on some more example compute shader 
implementations, especially the proposed histogram compute shader mentioned in 
this post.  I know this is an old thread, but is the histogram compute shader 
mentioned available anywhere for me to look at?


Wang Rui wrote:
> Thanks Robert,
> 
> The computer shader support compiles and works fine under My computer with 
> Windows 7 and a NVIDIA GTX 570 card. :-)
> 
> 
> My plan is to provide a GPU histogram example using the new computer shaders, 
> which would be helpful for determining the brightness of the scene on screen, 
> as well as an important part of the SDSM shadow technique for very large 
> range use. I would submit the new code to the osgcomputershaders example when 
> it is finished. The memory barrier functionality discussed in this thread 
> before will also be provided then,
> 
> 
> Cheers,
> 
> 
> Wang Rui
> 
> 
> 
> 
> 
> 
> 
> 2013/1/25 Robert Osfield < ()>
> 
> > Hi Rui,
> > 
> > Compute shaders now checked in (along with your Program.cpp update
> > provided in subsequent email).  Could you check out svn/trunk to make
> > sure that everything is in place correctly.
> > 
> > Unfortunately my current NVidia driver in only OpenGL 4.2 and does
> > support GL_ARB_compute_shader so unfortunately I wasn't able to test
> > the osgcomputeshaders example :-|
> > 
> > Thanks for you work,
> > Robert.
> > 
> > On 16 December 2012 07:59, Wang Rui < ()> wrote:
> > 
> > > Hi Robert,
> > > 
> > > In the attached files I've added the Compute Shader support for OSG, as 
> > > well
> > > as serializer updates and a new osgcomputeshaders example. My submission
> > > also include a setComputeGroups() function in Program for setting
> > > compute-shader work groups, and a bindToImageUnit() function in Texture 
> > > for
> > > binding textures as image variables in shaders.
> > > 
> > > All code are tested on Windows 7 + NVIDIA GFX 570 with the latest GeForce
> > > 310.70 Driver (BETA), which could support OpenGL 4.3.
> > > 
> > > Compute shader information can be found at:
> > > http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt 
> > > (http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt)
> > > 
> > > Wang Rui
> > > 
> > > 
> > 
> > 
> > 
> > > _______________________________________________
> > > osg-submissions mailing list
> > >  ()
> > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> > >  
> > > (http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org)
> > > 
> > > 
> > _______________________________________________
> > osg-submissions mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
> >  
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org)
> > 
> > 
> > 
> 
> 
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