Thanks Bjorn, changes merged and submitted to master :-)

On 30 November 2017 at 13:59, Björn Blissing <bjorn.bliss...@vti.se> wrote:
> Hi,
>
> Since Windows Vista the operating system assumes all applications as 
> DPI-unaware, unless stated otherwise. This means that if you have desktop 
> scaling enabled (which is pretty much mandatory if you are running a high 
> resolution screen) you will get incorrect scaling and blurry images.
>
> The solution is to declare the application as DPI-aware. This can either be 
> done via the inclusion of a manifest file during compilation or by declaring 
> it inside your application. By doing this you are making a promise to the 
> operating system that you are handling the scaling instead of the OS.
>
> I have made a modification of the osgViewer::GraphicsWindowWin32 constructor 
> to declare the application as DPI-aware per monitor. This guarantees that the 
> operating system will never scale the application.
>
> Regretfully the required Windows library call requires Windows 8.1 or later. 
> To be able to detect the correct windows version I had to add a CMake macro 
> to detect and define the _WIN32_WINNT variable.
>
> During this development I also found a redundant definition inside the 
> osgDB/FileUtils.cpp file, which I removed.
>
> The resulting commits are sent as the following pull request:
> https://github.com/openscenegraph/OpenSceneGraph/pull/396
>
> Regards,
> Björn
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=72492#72492
>
>
>
>
>
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