I have had a bash at making a system fallback work for C and C++ compilation, it's checked in as:
https://github.com/openscenegraph/OpenSceneGraph/commit/18d5a9159f9c66336c40bf91b77dfe3ebe3af31f In the osg/os_utils header there is now osg_system declared as a C function: #ifdef __cplusplus extern "C" { #endif /** Cross platform version of C system() function. */ extern OSG_EXPORT int osg_system(const char* str); #ifdef __cplusplus } #endif The lua plugin as well as the rest of the OSG usage of system now uses this osg_system() function. On the implementation side I have left it controlled by the OSG_SYSTEM_SUPPORTED cmake controlled, now implemented in src/osg/os_utils.cpp : extern "C" { int osg_system(const char* command) { #ifdef OSG_SYSTEM_SUPPORTED return system(command); #else printf("osg_system(%s) not supported.\n", command); #endif } } I'm open to the having different implementations of osg_system on different platforms, and potentially the OSG_SYSTEM_SUPPORTED cmake + define could be removed completely if this fallback can happen seamlessly with the os_utils.cpp Robert. _______________________________________________ osg-submissions mailing list osg-submissions@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org