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Merci 

----- Original Message -----
From: Chris Hanson <xe...@alphapixel.com>
To: osg-submissions@lists.openscenegraph.org
Sent: Tuesday, November 5, 2019 8:53:27 AM GMT-07:00
Subject: Re: [osg-submissions] Notification

>What doofus keeps subscribing this email address to the list?
>
>On Tue, Nov 5, 2019 at 5:56 AM <serviced...@help.wsp.com> wrote:
>
>>
>> Your email to the Global IT Service Desk has been received - if this is an
>> issue requiring URGENT assistance, please CALL us using your in-country
>> phone number. We will respond to your e-mail during our regular hours of
>> operation between 7:00 AM to 6:00 PM local time. We provide limited support
>> outside of the local business hours.
>>
>> You can also obtain support through our Service Desk Portal on the web at
>> help.wsp.com
>>
>> Thank you
>>
>> --
>>
>> Votre courriel acheminé au Centre d’assistance TI global a bien été reçu-
>> si ce problème requiert une assistance IMMÉDIATE SVP nous contacter par
>> téléphone en utilisant votre numéro local. Nous répondrons à votre courriel
>> durant les heures ouvrables soit entre 7 heures et 18 heures (heure
>> locale). Le soutien technique en dehors des heures ouvrables est limité.
>>
>> Vous pouvez aussi obtenir de l’aide en visitant le portail de WSP au
>> help.wsp.com
>>
>> Merci
>>
>> ----- Original Message -----
>> From: Stijn Debruyckere <stijn.debruyck...@gmail.com>
>> To: osg-submissions@lists.openscenegraph.org
>> Sent: Tuesday, November 5, 2019 1:55:40 PM GMT+01:00
>> Subject: Re: [osg-submissions] EGL support for Windows. Anyone interested?
>>
>> >I'm just letting (others) know that this solution effectively works for
>> us. So we have OSG with GLES3 running on top of project Angle. It runs
>> embedded in a .Net application.
>> >
>> >I made one tiny fix to avoid spurious error messages, change
>> > GraphicsWindowWin32::releaseContextImplementation() from:
>> >        if(!::eglMakeCurrent(_eglContextInfo.eglDisplay,
>> _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT))
>> >to:
>> >        if(::eglMakeCurrent(_eglContextInfo.eglDisplay,
>> _eglContextInfo.eglSurface, EGL_NO_SURFACE, EGL_NO_CONTEXT) != 0)
>> >
>> >(eglMakeCurrent returns 0 in case of success)
>> >
>> >
>> >...
>> >
>> >
>> >Thank you!
>> >
>> >Cheers,
>> >Stijn
>> >
>> >------------------
>> >Read this topic online here:
>> >http://forum.openscenegraph.org/viewtopic.php?p=76874#76874
>> >
>> >
>> >
>> >
>> >
>> >_______________________________________________
>> >osg-submissions mailing list
>> >osg-submissions@lists.openscenegraph.org
>> >
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>> >
>> >________________________________
>> >
>> >
>> >NOTICE: This communication and any attachments ("this message") may
>> contain information which is privileged, confidential, proprietary or
>> otherwise subject to restricted disclosure under applicable law. This
>> message is for the sole use of the intended recipient(s). Any unauthorized
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>> distribution of, or reliance on, this message is strictly prohibited. If
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>> >
>> >
>> >
>> >-LAEmHhHzdJzBlTWfa4Hgs7pbKl
>>
>> _______________________________________________
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>> osg-submissions@lists.openscenegraph.org
>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>
>
>-- 
>Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
>http://www.alphapixel.com/
>Training • Consulting • Contracting
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