Maybe your driver does not support FBOS...And OSG "fallback" to imagecopy from 
framebuffer
  ----- Original Message ----- 
  From: Steven Powers 
  To: osg-users@lists.openscenegraph.org 
  Sent: Tuesday, July 31, 2007 12:56 AM
  Subject: [osg-users] Problems with FRAME_BUFFER_OBJECT


  I'm using a cameraNode to render to a FRAME_BUFFER_OBJECT to pull the depth 
buffer from an overhead camera.

   

                                  
_camera->setRenderTargetImplementation(osg::CameraNode::FRAME_BUFFER_OBJECT);

                                  
_camera->attach(osg::CameraNode::COLOR_BUFFER,_dBuffer.get());

                                  
_camera->setRenderOrder(osg::CameraNode::PRE_RENDER);

   

  When I use this setup with a SceneView I get problems when the viewport of 
the cameraNode is larger than the render surface.

   

  More specifically, I get trash data for pixels that exist outside of the 
render surface. Is there a fix for this?

   

  I'm using OSG 1.2

   

   

   

   

   

   



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