If you change the GLSL code but not the C++ code, it really isnt "just" osgparametric anymore; we have no idea what dependencies or interactions were introduced by your new code. Are you missing texture or uniform assignments, etc, etc.
Turn up the osgNotify level up to osg::DEBUG and see what infolog messages you get from the GLSL compiler and linker. -- mew On 8/3/07, Amal <[EMAIL PROTECTED]> wrote: > > > > Hi, > I have a GLSL code using the Shader model 3.0 which works fine when Iam > linking and running with a simple OpenGL program. But when i try to link the > vertex and the pixel shader in a OSG program, the code does not work . Iam > just changing the osgparametric example with my shader codes and running it. > It does not seem to work fine . What could be the problems ? > > I have installed a new NVIDIA driver after configuring and compiling the > OSG codebase. WIll that affect ? > > regards. > Amal. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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