On 8/10/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > http://www.opengl.org/cgi-bin/ubb/ultimatebb.cgi?ubb=get_topic;f=3;t=015351;p=0 > > > The OpenGL ARB officially announced OpenGL 3 on August 8th 2007 at > > the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is > > the official name for what has previously been called OpenGL Longs > > Peak. OpenGL 3 is a great increase in efficiency in an already > > excellent API. It provides a solid, consistent and well thought out > > basis for the future. OpenGL 3 is a true industry effort with broad > > support from all vendors in the ARB. The OpenGL 3 specification is on > > track to be finalized at the next face-to-face meeting of the OpenGL > > ARB, at the end of August. This means the specification can be > > publicly available as soon as the end of September, after the > > mandatory 30 day Khronos approval period has passed. Also presented > > today were the changes to the OpenGL Shading Language that will > > accompany OpenGL 3. > > > > We look forward to your discussions in this thread. > > > someone wanted to know when will osg support opengl 3? yes i know the > specs aren't even finalized, but i want to give the guy an answer and not > let him pass in a forum with foul arguments against osg, especially not at > heise.de. ;) > > kind regards > > Good readings for today here : http://www.khronos.org/library/detail/siggraph_2007_opengl_birds_of_a_feather_bof_presentation/ :)
-- Serge Lages http://www.magrathea-engine.org
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org