Hi, Mihai Radu wrote, > The implementation that Vlad has on the site is based on Dx9, so to > bring it to OSG it would need to be re-written in OpenGL. > I'll take a look at the paper to see the math involved, and maybe > Vlad's > interested in getting involved in the re-implementation, I certainly am. >From what I saw in the running demo, XPSM seems to have way less surface artifacts, so it's got my attention.
i think it can be easily implemented based on some current OSG shadow map code. + you need to check right-left hand coordinates and row-vector\column-vector math issues. if you have any questions\problems feel free to contact me at [EMAIL PROTECTED]
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