Hi,

Mihai Radu wrote,
> The implementation that Vlad has on the site is based on Dx9, so to
> bring it to OSG it would need to be re-written in OpenGL.
> I'll take a look at the paper to see the math involved, and maybe
> Vlad's
> interested in getting involved in the re-implementation, I certainly am.
>From what I saw in the running demo, XPSM seems to have way less surface
artifacts, so it's got my attention.

i think it can be easily implemented  based on some current OSG shadow map
code. + you need to check right-left hand coordinates and
row-vector\column-vector math issues. if you have any questions\problems
feel free to contact me at [EMAIL PROTECTED]
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to