Hi, Robert, 

    Attached are two jpeg files. I have verified that the jpeg loader 
identifies the file "blank.gray.jpg" to have internalFormat and 
pxielFormat of GL_LUMINANCE, and the file "blank.color.jpg" to be
GL_RGB. The former image causes all subsequent images to show up as 
gray scale when they are applied to the texture. 

    Yes, I'm reusing a Texture2D by applying new images to it. I'm 
sort of doing a slide show, so I just create a rectangle with a 2D 
texture, where new images are being applied to it as time goes on. 

    Best Regards, 

    Yefei 

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:osg-users-
> [EMAIL PROTECTED] On Behalf Of Robert Osfield
> Sent: Saturday, August 18, 2007 10:25 AM
> To: osg-users@lists.openscenegraph.org
> Subject: Re: [osg-users] Color vs. B&W images as textures
> 
> Do mean you are reusing a Texture by applying new Images to it?
> 

<<attachment: blank.gray.jpg>>

<<attachment: blank.color.jpg>>

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to