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2007/8/20, Jean-Sébastien Guay <[EMAIL PROTECTED]>:
>
> Hello Marcus,
>
> > have you ever considered the possibility to support ray tracing
> rendering as
> > an alternative to OpenGL?
> > Is there already someone playing with this?
>
> I am doing some raytracing using OSG as part of my Masters thesis
> work. I am not using it as an alternative to OpenGL to render the full
> image, but rather to do some additional work that cannot be done with
> OpenGL.
>
> > Do you think OpenGL 3 is so far-seeing to foresee such things?
>
> I think OpenGL 3 is still based on scanline rendering, but if focused
> on a fully programmable pipeline. I haven't seen anything about
> raytracing. But see OpenRT for something similar: it's a raytracing
> engine (used for a few of the papers on so-called realtime raytracing
> you speak of) which apparently has an API similar to OpenGL.
>
> > How it could be done in OSG? A new osgRT plugin, a new kind of Visitor?
>
> In my case, for now, I am using the normal IntersectionVisitor, though
> I will probably try to implement something myself since that is not
> focused on doing a large number of intersections, but rather doing a
> small number of them for picking and such.
>
> Once my thesis is complete and has been presented, I will be
> publishing my prototype under the OSGPL, so if you're interested, it
> should be available in a few months time.
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay     [EMAIL PROTECTED]
>                          http://whitestar02.webhop.org/
>
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