may you still know this page, may not: www.ompf.org => http://ompf.org/forum/viewtopic.php?t=567
2007/8/20, Jean-Sébastien Guay <[EMAIL PROTECTED]>: > > Hello Marcus, > > > have you ever considered the possibility to support ray tracing > rendering as > > an alternative to OpenGL? > > Is there already someone playing with this? > > I am doing some raytracing using OSG as part of my Masters thesis > work. I am not using it as an alternative to OpenGL to render the full > image, but rather to do some additional work that cannot be done with > OpenGL. > > > Do you think OpenGL 3 is so far-seeing to foresee such things? > > I think OpenGL 3 is still based on scanline rendering, but if focused > on a fully programmable pipeline. I haven't seen anything about > raytracing. But see OpenRT for something similar: it's a raytracing > engine (used for a few of the papers on so-called realtime raytracing > you speak of) which apparently has an API similar to OpenGL. > > > How it could be done in OSG? A new osgRT plugin, a new kind of Visitor? > > In my case, for now, I am using the normal IntersectionVisitor, though > I will probably try to implement something myself since that is not > focused on doing a large number of intersections, but rather doing a > small number of them for picking and such. > > Once my thesis is complete and has been presented, I will be > publishing my prototype under the OSGPL, so if you're interested, it > should be available in a few months time. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://whitestar02.webhop.org/ > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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