Hello Robert, > It would be interesting to here from others with multi-CPU, multi-GPU > systems to see how they fair.
I tested these out, here are my findings. Please bear in mind that I'm testing with cow.osg, so this is probably not representative of actual performance, hence my request earlier for some good test models you would have and could make public... Specs: AMD Athlon 64 X2 4200+ dual core 2GB DDR2-533 RAM GeForce 7900GTX Windows XP SP2 Compiled from SVN HEAD as of this afternoon Compiled with Visual C++ Express 2005 VSync off osgviewer --SingleThreaded cow.osg 2490-2590 fps osgviewer --DrawThreadPerContext cow.osg 2420-2520 fps osgviewer --CullDrawThreadPerContext cow.osg 2430-2470 fps osgviewer --CullThreadPerCameraDrawThreadPerContext cow.osg 2600-2660 fps As you can see, pretty ridiculous values. I got the readings from Fraps, because using the built-in stats lowered the FPS so I didn't want that to affect the values. The good news is that all four modes work on Windows. I don't even know if any conclusions drawn from these results would be valid... It would seem that CullDrawThreadPerContext is more "stable" (less difference between min and max) than the previous two modes, and CullThreadPerCameraDrawThreadPerContext is faster than all others. Will that be the case with a more reasonable model? Who knows? I hope this was not as futile as I think it was... And as I said, if you have a model that would be a better test of performance and which you can make public, I'd be glad to test with that. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org